commit | 43ce892284a7c7f4294691a831602ae0150443aa | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Wed Sep 15 01:41:42 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Sep 15 01:41:42 2021 +0000 |
tree | ec5011813ae68a9b4032970e5abaf2d4053fec3f | |
parent | 24cad6e2c301b5b734f7fdf674316314849fb90c [diff] |
Remove descriptor in RenderPipeline::Initialize This patch removes the parameter "descriptor" from the function RenderPipeline::Initialize() on D3D12, Metal and Vulkan backends as a preparation of creating render pipeline asynchronously. BUG=dawn:529 Change-Id: I6bdd74ad0af6a1924fac3703908cd5f66b75994b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64163 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.