|author||Jiawei Shao <email@example.com>||Wed Sep 15 01:41:42 2021 +0000|
|committer||Dawn LUCI CQ <firstname.lastname@example.org>||Wed Sep 15 01:41:42 2021 +0000|
Remove descriptor in RenderPipeline::Initialize This patch removes the parameter "descriptor" from the function RenderPipeline::Initialize() on D3D12, Metal and Vulkan backends as a preparation of creating render pipeline asynchronously. BUG=dawn:529 Change-Id: I6bdd74ad0af6a1924fac3703908cd5f66b75994b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64163 Reviewed-by: Austin Eng <email@example.com> Commit-Queue: Jiawei Shao <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.