commit | 44771b3567de6fec18712ea107f748ce41d6804d | [log] [tgz] |
---|---|---|
author | Yunchao He <yunchao.he@intel.com> | Wed Apr 07 17:00:42 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed Apr 07 17:00:42 2021 +0000 |
tree | a835a3e40bf75e01ea18896b417e23e8584806ce | |
parent | ff55b2f2178b334a9856ec514f52cd14406876c7 [diff] |
Fix a bug for multisample texture validation If a texture format supports multisample, it should be renderable. This change adds this validation rule to fix a bug. It also adds a validation test in dawn_unittests. BUG: dawn:731 Change-Id: I33a06cb16367e4e379b29b223ef6b69128baf30f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46840 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.