)]}'
{
  "commit": "44b78eb349018a8adb2ce5f1d3e7bb2a486f2642",
  "tree": "ecc1f0d7a7efa9d85ad2ca274e7474993da4e618",
  "parents": [
    "3bb5fdd350b78b06f38255d2d51eea841dfccc3e"
  ],
  "author": {
    "name": "Le Hoang Quyen",
    "email": "lehoangquyen@chromium.org",
    "time": "Wed Feb 04 10:48:26 2026 -0800"
  },
  "committer": {
    "name": "Dawn LUCI CQ",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Wed Feb 04 10:48:26 2026 -0800"
  },
  "message": "D3D11: Allow MapRead buffers to be mapped for writing internally\n\nSince MapRead is translated to D3D11 staging buffer and it supports\nboth read \u0026 write, we can enable write-mapping for this kind of buffers\ninternally. This is useful for clearing the MapRead buffers.\n\nBug: 345471009\nChange-Id: I25bddf274b5261e54a2fe8e37da1c32cbc7ddbef\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/288135\nReviewed-by: Corentin Wallez \u003ccwallez@chromium.org\u003e\nCommit-Queue: Quyen Le \u003clehoangquyen@chromium.org\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "751c450b891c09d91b6c0d9cd804bd9d4779524e",
      "old_mode": 33188,
      "old_path": "src/dawn/native/d3d11/BufferD3D11.cpp",
      "new_id": "b4f4ebefaea1a24002319a0b97581fa2f6db6cbf",
      "new_mode": 33188,
      "new_path": "src/dawn/native/d3d11/BufferD3D11.cpp"
    }
  ]
}
