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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/unittests/validation/ValidationTest.h"
#include "common/Assert.h"
#include "dawn/dawn.h"
#include "dawn_native/DawnNative.h"
#include "dawn_native/NullBackend.h"
ValidationTest::ValidationTest() {
mInstance = std::make_unique<dawn_native::Instance>();
mInstance->DiscoverDefaultAdapters();
std::vector<dawn_native::Adapter> adapters = mInstance->GetAdapters();
// Validation tests run against the null backend, find the corresponding adapter
bool foundNullAdapter = false;
dawn_native::Adapter nullAdapter;
for (auto adapter : adapters) {
if (adapter.GetBackendType() == dawn_native::BackendType::Null) {
nullAdapter = adapter;
foundNullAdapter = true;
break;
}
}
ASSERT(foundNullAdapter);
device = dawn::Device::Acquire(nullAdapter.CreateDevice());
DawnProcTable procs = dawn_native::GetProcs();
dawnSetProcs(&procs);
device.SetErrorCallback(ValidationTest::OnDeviceError, static_cast<DawnCallbackUserdata>(reinterpret_cast<uintptr_t>(this)));
}
ValidationTest::~ValidationTest() {
// We need to destroy Dawn objects before setting the procs to null otherwise the dawn*Release
// will call a nullptr
device = dawn::Device();
dawnSetProcs(nullptr);
}
void ValidationTest::TearDown() {
ASSERT_FALSE(mExpectError);
for (auto& expectation : mExpectations) {
std::string name = expectation.debugName;
if (name.empty()) {
name = "<no debug name set>";
}
ASSERT_TRUE(expectation.gotStatus) << "Didn't get a status for " << name;
ASSERT_NE(DAWN_BUILDER_ERROR_STATUS_UNKNOWN, expectation.status) << "Got unknown status for " << name;
bool wasSuccess = expectation.status == DAWN_BUILDER_ERROR_STATUS_SUCCESS;
ASSERT_EQ(expectation.expectSuccess, wasSuccess)
<< "Got wrong status value for " << name
<< ", status was " << expectation.status << " with \"" << expectation.statusMessage << "\"";
}
}
void ValidationTest::StartExpectDeviceError() {
mExpectError = true;
mError = false;
}
bool ValidationTest::EndExpectDeviceError() {
mExpectError = false;
return mError;
}
std::string ValidationTest::GetLastDeviceErrorMessage() const {
return mDeviceErrorMessage;
}
// static
void ValidationTest::OnDeviceError(const char* message, DawnCallbackUserdata userdata) {
auto self = reinterpret_cast<ValidationTest*>(static_cast<uintptr_t>(userdata));
self->mDeviceErrorMessage = message;
// Skip this one specific error that is raised when a builder is used after it got an error
// this is important because we don't want to wrap all creation tests in ASSERT_DEVICE_ERROR.
// Yes the error message is misleading.
if (self->mDeviceErrorMessage == "Builder cannot be used after GetResult") {
return;
}
ASSERT_TRUE(self->mExpectError) << "Got unexpected device error: " << message;
ASSERT_FALSE(self->mError) << "Got two errors in expect block";
self->mError = true;
}
// static
void ValidationTest::OnBuilderErrorStatus(DawnBuilderErrorStatus status, const char* message, dawn::CallbackUserdata userdata1, dawn::CallbackUserdata userdata2) {
auto* self = reinterpret_cast<ValidationTest*>(static_cast<uintptr_t>(userdata1));
size_t index = static_cast<size_t>(userdata2);
ASSERT_LT(index, self->mExpectations.size());
auto& expectation = self->mExpectations[index];
ASSERT_FALSE(expectation.gotStatus);
expectation.gotStatus = true;
expectation.status = status;
expectation.statusMessage = message;
}
ValidationTest::DummyRenderPass::DummyRenderPass(const dawn::Device& device)
: attachmentFormat(dawn::TextureFormat::R8G8B8A8Unorm), width(400), height(400) {
dawn::TextureDescriptor descriptor;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.size.width = width;
descriptor.size.height = height;
descriptor.size.depth = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = attachmentFormat;
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
attachment = device.CreateTexture(&descriptor);
dawn::TextureView view = attachment.CreateDefaultTextureView();
mColorAttachment.attachment = view;
mColorAttachment.resolveTarget = nullptr;
mColorAttachment.clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
mColorAttachment.loadOp = dawn::LoadOp::Clear;
mColorAttachment.storeOp = dawn::StoreOp::Store;
mColorAttachments[0] = &mColorAttachment;
colorAttachmentCount = 1;
colorAttachments = mColorAttachments;
depthStencilAttachment = nullptr;
}