| #version 310 es | |
| precision highp float; | |
| precision highp int; | |
| layout(location = 0) in vec4 f_loc0_Input; | |
| in vec4 f_Input; | |
| void g(float a, float b, float c) { | |
| } | |
| void f_inner(vec4 pos, vec4 uv, vec4 fbf) { | |
| g(pos.x, uv.x, fbf.x); | |
| } | |
| void main() { | |
| f_inner(gl_FragCoord, f_loc0_Input, f_Input); | |
| } |