blob: 60f4ea433fcd7e0a238a787336e45df330bbbb9d [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(location = 0) in vec4 f_loc0_Input;
in vec4 f_Input;
void g(float a, float b, float c) {
}
void f_inner(vec4 pos, vec4 uv, vec4 fbf) {
g(pos.x, uv.x, fbf.x);
}
void main() {
f_inner(gl_FragCoord, f_loc0_Input, f_Input);
}