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// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_CHAINUTILSIMPL_INL_
#define SRC_DAWN_NATIVE_CHAINUTILSIMPL_INL_
namespace dawn::native {
struct DawnInstanceDescriptor;
namespace d3d {
struct RequestAdapterOptionsLUID;
}
namespace d3d11 {
struct RequestAdapterOptionsD3D11Device;
struct SharedTextureMemoryD3D11Texture2DDescriptor;
}
namespace d3d12 {
struct SharedBufferMemoryD3D12ResourceDescriptor;
}
namespace opengl {
struct RequestAdapterOptionsGetGLProc;
}
namespace vulkan {
struct YCbCrVulkanDescriptor;
}
namespace detail {
template <>
constexpr inline wgpu::SType STypeForImpl<DawnInstanceDescriptor> =
wgpu::SType(WGPUSType_DawnInstanceDescriptor);
template <>
struct AdditionalExtensions<InstanceDescriptor> {
using List = AdditionalExtensionsList<const DawnInstanceDescriptor*>;
};
template <>
constexpr inline wgpu::SType STypeForImpl<d3d::RequestAdapterOptionsLUID> =
wgpu::SType(WGPUSType_RequestAdapterOptionsLUID);
template <>
constexpr inline wgpu::SType STypeForImpl<d3d11::RequestAdapterOptionsD3D11Device> =
wgpu::SType(WGPUSType_RequestAdapterOptionsD3D11Device);
template <>
constexpr inline wgpu::SType STypeForImpl<opengl::RequestAdapterOptionsGetGLProc> =
wgpu::SType(WGPUSType_RequestAdapterOptionsGetGLProc);
template <>
struct AdditionalExtensions<RequestAdapterOptions> {
using List = AdditionalExtensionsList<const d3d::RequestAdapterOptionsLUID*,
const d3d11::RequestAdapterOptionsD3D11Device*,
const opengl::RequestAdapterOptionsGetGLProc*>;
};
template <>
constexpr inline wgpu::SType STypeForImpl<d3d11::SharedTextureMemoryD3D11Texture2DDescriptor> =
wgpu::SType(WGPUSType_SharedTextureMemoryD3D11Texture2DDescriptor);
template <>
struct AdditionalExtensions<SharedTextureMemoryDescriptor> {
using List =
AdditionalExtensionsList<const d3d11::SharedTextureMemoryD3D11Texture2DDescriptor*>;
};
template <>
constexpr inline wgpu::SType STypeForImpl<d3d12::SharedBufferMemoryD3D12ResourceDescriptor> =
wgpu::SType(WGPUSType_SharedBufferMemoryD3D12ResourceDescriptor);
template <>
struct AdditionalExtensions<SharedBufferMemoryDescriptor> {
using List =
AdditionalExtensionsList<const d3d12::SharedBufferMemoryD3D12ResourceDescriptor*>;
};
} // namespace detail
} // namespace dawn::native
#endif // SRC_DAWN_NATIVE_CHAINUTILSIMPL_INL_