| // Copyright 2019 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_PASSRESOURCEUSAGETRACKER_H_ |
| #define SRC_DAWN_NATIVE_PASSRESOURCEUSAGETRACKER_H_ |
| |
| #include <vector> |
| |
| #include "absl/container/flat_hash_map.h" |
| #include "dawn/native/PassResourceUsage.h" |
| |
| #include "absl/container/flat_hash_set.h" |
| #include "dawn/native/dawn_platform.h" |
| |
| namespace dawn::native { |
| |
| class BindGroupBase; |
| class BufferBase; |
| class ExternalTextureBase; |
| class QuerySetBase; |
| class TextureBase; |
| |
| using QueryAvailabilityMap = absl::flat_hash_map<QuerySetBase*, std::vector<bool>>; |
| |
| // Helper class to build SyncScopeResourceUsages |
| class SyncScopeUsageTracker { |
| public: |
| SyncScopeUsageTracker(); |
| SyncScopeUsageTracker(SyncScopeUsageTracker&&); |
| ~SyncScopeUsageTracker(); |
| |
| SyncScopeUsageTracker& operator=(SyncScopeUsageTracker&&); |
| |
| void BufferUsedAs(BufferBase* buffer, |
| wgpu::BufferUsage usage, |
| wgpu::ShaderStage shaderStages = wgpu::ShaderStage::None); |
| void TextureViewUsedAs(TextureViewBase* texture, |
| wgpu::TextureUsage usage, |
| wgpu::ShaderStage shaderStages = wgpu::ShaderStage::None); |
| void TextureRangeUsedAs(TextureBase* texture, |
| const SubresourceRange& range, |
| wgpu::TextureUsage usage, |
| wgpu::ShaderStage shaderStages = wgpu::ShaderStage::None); |
| void AddRenderBundleTextureUsage(TextureBase* texture, |
| const TextureSubresourceSyncInfo& textureSyncInfo); |
| |
| // Walks the bind groups and tracks all its resources. |
| void AddBindGroup(BindGroupBase* group); |
| |
| // Returns the per-pass usage for use by backends for APIs with explicit barriers. |
| SyncScopeResourceUsage AcquireSyncScopeUsage(); |
| |
| private: |
| absl::flat_hash_map<BufferBase*, BufferSyncInfo> mBufferSyncInfos; |
| absl::flat_hash_map<TextureBase*, TextureSubresourceSyncInfo> mTextureSyncInfos; |
| absl::flat_hash_set<ExternalTextureBase*> mExternalTextureUsages; |
| }; |
| |
| // Helper class to build ComputePassResourceUsages |
| class ComputePassResourceUsageTracker { |
| public: |
| ComputePassResourceUsageTracker(); |
| ~ComputePassResourceUsageTracker(); |
| |
| void AddDispatch(SyncScopeResourceUsage scope); |
| void AddReferencedBuffer(BufferBase* buffer); |
| void AddResourcesReferencedByBindGroup(BindGroupBase* group); |
| |
| ComputePassResourceUsage AcquireResourceUsage(); |
| |
| private: |
| ComputePassResourceUsage mUsage; |
| }; |
| |
| // Helper class to build RenderPassResourceUsages |
| class RenderPassResourceUsageTracker : public SyncScopeUsageTracker { |
| public: |
| RenderPassResourceUsageTracker(); |
| RenderPassResourceUsageTracker(RenderPassResourceUsageTracker&&); |
| ~RenderPassResourceUsageTracker(); |
| |
| RenderPassResourceUsageTracker& operator=(RenderPassResourceUsageTracker&&); |
| |
| void TrackQueryAvailability(QuerySetBase* querySet, uint32_t queryIndex); |
| const QueryAvailabilityMap& GetQueryAvailabilityMap() const; |
| |
| RenderPassResourceUsage AcquireResourceUsage(); |
| |
| private: |
| // Hide AcquireSyncScopeUsage since users of this class should use AcquireResourceUsage |
| // instead. |
| using SyncScopeUsageTracker::AcquireSyncScopeUsage; |
| |
| // Tracks queries used in the render pass to validate that they aren't written twice. |
| QueryAvailabilityMap mQueryAvailabilities; |
| }; |
| |
| } // namespace dawn::native |
| |
| #endif // SRC_DAWN_NATIVE_PASSRESOURCEUSAGETRACKER_H_ |