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// Copyright 2020 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_POOLEDRESOURCEMEMORYALLOCATOR_H_
#define SRC_DAWN_NATIVE_POOLEDRESOURCEMEMORYALLOCATOR_H_
#include <deque>
#include <memory>
#include "dawn/common/SerialQueue.h"
#include "dawn/native/ResourceHeapAllocator.h"
#include "partition_alloc/pointers/raw_ptr.h"
namespace dawn::native {
class DeviceBase;
// |PooledResourceMemoryAllocator| allocates a fixed-size resource memory from a resource memory
// pool. Internally, it manages a list of heaps using LIFO (newest heaps are recycled first).
// The heap is in one of two states: AVAILABLE or not. Upon de-allocate, the heap is returned
// the pool and made AVAILABLE.
class PooledResourceMemoryAllocator : public ResourceHeapAllocator {
public:
explicit PooledResourceMemoryAllocator(ResourceHeapAllocator* heapAllocator);
~PooledResourceMemoryAllocator() override;
ResultOrError<std::unique_ptr<ResourceHeapBase>> AllocateResourceHeap(uint64_t size) override;
void DeallocateResourceHeap(std::unique_ptr<ResourceHeapBase> allocation) override;
void DestroyPool();
// For testing purposes.
uint64_t GetPoolSizeForTesting() const;
private:
raw_ptr<ResourceHeapAllocator> mHeapAllocator = nullptr;
std::deque<std::unique_ptr<ResourceHeapBase>> mPool;
};
} // namespace dawn::native
#endif // SRC_DAWN_NATIVE_POOLEDRESOURCEMEMORYALLOCATOR_H_