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// Copyright 2017 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_METAL_COMMANDBUFFERMTL_H_
#define SRC_DAWN_NATIVE_METAL_COMMANDBUFFERMTL_H_
#include <set>
#include <utility>
#include "dawn/native/CommandBuffer.h"
#include "dawn/native/Commands.h"
#include "dawn/native/Error.h"
#import <Metal/Metal.h>
namespace dawn::native {
class CommandEncoder;
struct BeginComputePassCmd;
struct BeginRenderPassCmd;
} // namespace dawn::native
namespace dawn::native::metal {
class CommandRecordingContext;
class Device;
class Texture;
class QuerySet;
void RecordCopyBufferToTexture(CommandRecordingContext* commandContext,
id<MTLBuffer> mtlBuffer,
uint64_t bufferSize,
uint64_t offset,
uint32_t bytesPerRow,
uint32_t rowsPerImage,
Texture* texture,
uint32_t mipLevel,
const Origin3D& origin,
Aspect aspect,
const Extent3D& copySize);
class CommandBuffer final : public CommandBufferBase {
public:
static Ref<CommandBuffer> Create(CommandEncoder* encoder,
const CommandBufferDescriptor* descriptor);
CommandBuffer(CommandEncoder* encoder, const CommandBufferDescriptor* descriptor);
~CommandBuffer() override;
MaybeError FillCommands(CommandRecordingContext* commandContext);
private:
using CommandBufferBase::CommandBufferBase;
MaybeError EncodeComputePass(CommandRecordingContext* commandContext,
BeginComputePassCmd* computePassCmd);
// Empty occlusion queries aren't filled to zero on Apple GPUs. This set is used to
// track which results should be explicitly zero'ed as a workaround. Use of empty queries
// *should* mostly be a degenerate scenario, so this std::set shouldn't be performance-critical.
// The set is passed as nullptr to `EncodeRenderPass` if the workaround is not in use.
using EmptyOcclusionQueries = std::set<std::pair<QuerySet*, uint32_t>>;
MaybeError EncodeRenderPass(id<MTLRenderCommandEncoder> encoder,
BeginRenderPassCmd* renderPassCmd,
EmptyOcclusionQueries* emptyOcclusionQueries);
};
} // namespace dawn::native::metal
#endif // SRC_DAWN_NATIVE_METAL_COMMANDBUFFERMTL_H_