| // Copyright 2017 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_METAL_COMMANDBUFFERMTL_H_ |
| #define SRC_DAWN_NATIVE_METAL_COMMANDBUFFERMTL_H_ |
| |
| #include <set> |
| #include <utility> |
| |
| #include "dawn/native/CommandBuffer.h" |
| #include "dawn/native/Commands.h" |
| #include "dawn/native/Error.h" |
| |
| #import <Metal/Metal.h> |
| |
| namespace dawn::native { |
| class CommandEncoder; |
| struct BeginComputePassCmd; |
| struct BeginRenderPassCmd; |
| } // namespace dawn::native |
| |
| namespace dawn::native::metal { |
| |
| class CommandRecordingContext; |
| class Device; |
| class Texture; |
| class QuerySet; |
| |
| void RecordCopyBufferToTexture(CommandRecordingContext* commandContext, |
| id<MTLBuffer> mtlBuffer, |
| uint64_t bufferSize, |
| uint64_t offset, |
| uint32_t bytesPerRow, |
| uint32_t rowsPerImage, |
| Texture* texture, |
| uint32_t mipLevel, |
| const Origin3D& origin, |
| Aspect aspect, |
| const Extent3D& copySize); |
| |
| class CommandBuffer final : public CommandBufferBase { |
| public: |
| static Ref<CommandBuffer> Create(CommandEncoder* encoder, |
| const CommandBufferDescriptor* descriptor); |
| |
| CommandBuffer(CommandEncoder* encoder, const CommandBufferDescriptor* descriptor); |
| ~CommandBuffer() override; |
| |
| MaybeError FillCommands(CommandRecordingContext* commandContext); |
| |
| private: |
| using CommandBufferBase::CommandBufferBase; |
| |
| MaybeError EncodeComputePass(CommandRecordingContext* commandContext, |
| BeginComputePassCmd* computePassCmd); |
| |
| // Empty occlusion queries aren't filled to zero on Apple GPUs. This set is used to |
| // track which results should be explicitly zero'ed as a workaround. Use of empty queries |
| // *should* mostly be a degenerate scenario, so this std::set shouldn't be performance-critical. |
| // The set is passed as nullptr to `EncodeRenderPass` if the workaround is not in use. |
| using EmptyOcclusionQueries = std::set<std::pair<QuerySet*, uint32_t>>; |
| MaybeError EncodeRenderPass(id<MTLRenderCommandEncoder> encoder, |
| BeginRenderPassCmd* renderPassCmd, |
| EmptyOcclusionQueries* emptyOcclusionQueries); |
| }; |
| |
| } // namespace dawn::native::metal |
| |
| #endif // SRC_DAWN_NATIVE_METAL_COMMANDBUFFERMTL_H_ |