| // Copyright 2024 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <memory> |
| #include <string> |
| #include <vector> |
| |
| #include "dawn/common/Constants.h" |
| #include "dawn/tests/DawnTest.h" |
| #include "dawn/utils/ComboRenderBundleEncoderDescriptor.h" |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" |
| #include "dawn/utils/WGPUHelpers.h" |
| #include "webgpu/webgpu_glfw.h" |
| |
| #include "GLFW/glfw3.h" |
| |
| namespace dawn { |
| namespace { |
| |
| struct GLFWindowDestroyer { |
| void operator()(GLFWwindow* ptr) { glfwDestroyWindow(ptr); } |
| }; |
| |
| class SurfaceTests : public DawnTest { |
| public: |
| void SetUp() override { |
| DawnTest::SetUp(); |
| DAWN_TEST_UNSUPPORTED_IF(UsesWire()); |
| |
| // TODO(crbug.com/dawn/2531): Failing on newer Linux/Intel driver version. |
| // However, IsIntel() and IsMesa() don't work with the null backend. |
| DAWN_SUPPRESS_TEST_IF(IsLinux() && IsNull()); |
| DAWN_SUPPRESS_TEST_IF(IsLinux() && IsVulkan() && IsIntel() && IsMesa("23.2")); |
| |
| glfwSetErrorCallback([](int code, const char* message) { |
| ErrorLog() << "GLFW error " << code << " " << message; |
| }); |
| |
| // GLFW can fail to start in headless environments, in which SurfaceTests are |
| // inapplicable. Skip this cases without producing a test failure. |
| if (glfwInit() == GLFW_FALSE) { |
| GTEST_SKIP(); |
| } |
| |
| // Set GLFW_NO_API to avoid GLFW bringing up a GL context that we won't use. |
| glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); |
| window.reset(glfwCreateWindow(400, 500, "SurfaceTests window", nullptr, nullptr)); |
| |
| int width; |
| int height; |
| glfwGetFramebufferSize(window.get(), &width, &height); |
| |
| baseConfig.device = device; |
| baseConfig.width = width; |
| baseConfig.height = height; |
| baseConfig.usage = wgpu::TextureUsage::RenderAttachment; |
| baseConfig.viewFormatCount = 0; |
| baseConfig.viewFormats = nullptr; |
| } |
| |
| void TearDown() override { |
| // Destroy the surface before the window as required by webgpu-native. |
| window.reset(); |
| DawnTest::TearDown(); |
| } |
| |
| wgpu::Surface CreateTestSurface() { |
| return wgpu::glfw::CreateSurfaceForWindow(GetInstance(), window.get()); |
| } |
| |
| wgpu::SurfaceConfiguration GetPreferredConfiguration(wgpu::Surface surface) { |
| wgpu::SurfaceCapabilities capabilities; |
| surface.GetCapabilities(adapter, &capabilities); |
| |
| wgpu::SurfaceConfiguration config = baseConfig; |
| config.format = capabilities.formats[0]; |
| config.alphaMode = capabilities.alphaModes[0]; |
| config.presentMode = capabilities.presentModes[0]; |
| return config; |
| } |
| |
| void ClearTexture(wgpu::Texture texture, |
| wgpu::Color color, |
| wgpu::Device preferredDevice = nullptr) { |
| if (preferredDevice == nullptr) { |
| preferredDevice = device; |
| } |
| |
| utils::ComboRenderPassDescriptor desc({texture.CreateView()}); |
| desc.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear; |
| desc.cColorAttachments[0].clearValue = color; |
| |
| wgpu::CommandEncoder encoder = preferredDevice.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&desc); |
| pass.End(); |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| preferredDevice.GetQueue().Submit(1, &commands); |
| } |
| |
| void SampleLoadTexture(wgpu::Texture texture, utils::RGBA8 expectedColor) { |
| LoadTexture(texture, expectedColor, "texture_2d<f32>", ", 0"); |
| } |
| |
| void StorageLoadTexture(wgpu::Texture texture, utils::RGBA8 expectedColor) { |
| LoadTexture(texture, expectedColor, |
| "texture_storage_2d<" + |
| std::string(utils::GetWGSLImageFormatQualifier(texture.GetFormat())) + |
| ", read>", |
| ""); |
| } |
| |
| void LoadTexture(wgpu::Texture texture, |
| utils::RGBA8 expectedColor, |
| std::string wgslType, |
| std::string extraLoadArgs) { |
| wgpu::TextureDescriptor texDescriptor; |
| texDescriptor.size = {texture.GetWidth(), texture.GetHeight()}; |
| texDescriptor.format = wgpu::TextureFormat::RGBA8Unorm; |
| texDescriptor.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc; |
| wgpu::Texture dstTexture = device.CreateTexture(&texDescriptor); |
| |
| // Create the storage load blit render pipeline. |
| wgpu::ShaderModule module = utils::CreateShaderModule(device, R"( |
| @vertex fn vs(@builtin(vertex_index) VertexIndex : u32) -> @builtin(position) vec4f { |
| var pos = array( |
| vec2f(-1.0, -3.0), |
| vec2f(-1.0, 3.0), |
| vec2f( 2.0, 0.0) |
| ); |
| return vec4f(pos[VertexIndex], 0.0, 1.0); |
| } |
| |
| @group(0) @binding(0) var texture : )" + wgslType + R"(; |
| @fragment fn fs(@builtin(position) coord: vec4f) -> @location(0) vec4f { |
| return textureLoad(texture, vec2i(coord.xy))" + extraLoadArgs + |
| R"(); |
| } |
| )"); |
| |
| utils::ComboRenderPipelineDescriptor pipelineDesc; |
| pipelineDesc.vertex.module = module; |
| pipelineDesc.cFragment.module = module; |
| pipelineDesc.cTargets[0].format = texDescriptor.format; |
| wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDesc); |
| |
| // Submit the commands for the blit. |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), |
| {{0, texture.CreateView()}}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| utils::ComboRenderPassDescriptor renderPassInfo({dstTexture.CreateView()}); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassInfo); |
| pass.SetPipeline(pipeline); |
| pass.SetBindGroup(0, bindGroup); |
| pass.Draw(6); |
| pass.End(); |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| EXPECT_TEXTURE_EQ(expectedColor, dstTexture, {0, 0}); |
| EXPECT_TEXTURE_EQ(expectedColor, dstTexture, |
| {texture.GetWidth() - 1, texture.GetHeight() - 1}); |
| } |
| |
| bool SupportsPresentMode(const wgpu::SurfaceCapabilities& capabilities, |
| wgpu::PresentMode mode) { |
| for (size_t i = 0; i < capabilities.presentModeCount; ++i) { |
| if (capabilities.presentModes[i] == mode) { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| protected: |
| std::unique_ptr<GLFWwindow, GLFWindowDestroyer> window = nullptr; |
| wgpu::SurfaceConfiguration baseConfig; |
| }; |
| |
| // Basic test for creating a swapchain and presenting one frame. |
| TEST_P(SurfaceTests, Basic) { |
| wgpu::Surface surface = CreateTestSurface(); |
| |
| // Configure |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); |
| surface.Configure(&config); |
| |
| // Get texture |
| wgpu::SurfaceTexture surfaceTexture; |
| surface.GetCurrentTexture(&surfaceTexture); |
| ASSERT_EQ(surfaceTexture.status, wgpu::SurfaceGetCurrentTextureStatus::Success); |
| ClearTexture(surfaceTexture.texture, {1.0, 0.0, 0.0, 1.0}); |
| |
| // Present |
| surface.Present(); |
| } |
| |
| // Test reconfiguring the surface |
| TEST_P(SurfaceTests, ReconfigureBasic) { |
| wgpu::Surface surface = CreateTestSurface(); |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); |
| |
| surface.Configure(&config); |
| |
| surface.Configure(&config); |
| } |
| |
| // Test replacing the swapchain after GetCurrentTexture |
| TEST_P(SurfaceTests, ReconfigureAfterGetCurrentTexture) { |
| wgpu::Surface surface = CreateTestSurface(); |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); |
| wgpu::SurfaceTexture surfaceTexture; |
| |
| surface.Configure(&config); |
| surface.GetCurrentTexture(&surfaceTexture); |
| ClearTexture(surfaceTexture.texture, {1.0, 0.0, 0.0, 1.0}); |
| |
| surface.Configure(&config); |
| surface.GetCurrentTexture(&surfaceTexture); |
| ClearTexture(surfaceTexture.texture, {0.0, 1.0, 0.0, 1.0}); |
| surface.Present(); |
| } |
| |
| // Test inconfiguring then reconfiguring the surface |
| TEST_P(SurfaceTests, ReconfigureAfterUnconfigure) { |
| wgpu::Surface surface = CreateTestSurface(); |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); |
| wgpu::SurfaceTexture surfaceTexture; |
| |
| surface.Configure(&config); |
| surface.GetCurrentTexture(&surfaceTexture); |
| ClearTexture(surfaceTexture.texture, {1.0, 0.0, 0.0, 1.0}); |
| surface.Present(); |
| |
| surface.Unconfigure(); |
| |
| surface.Configure(&config); |
| surface.GetCurrentTexture(&surfaceTexture); |
| ClearTexture(surfaceTexture.texture, {0.0, 1.0, 0.0, 1.0}); |
| surface.Present(); |
| } |
| |
| // Test unconfiguring after GetCurrentTexture but before the Present |
| TEST_P(SurfaceTests, UnconfigureAfterGet) { |
| wgpu::Surface surface = CreateTestSurface(); |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); |
| wgpu::SurfaceTexture surfaceTexture; |
| |
| surface.Configure(&config); |
| surface.GetCurrentTexture(&surfaceTexture); |
| ClearTexture(surfaceTexture.texture, {1.0, 0.0, 0.0, 1.0}); |
| |
| surface.Unconfigure(); |
| } |
| // Test switching between surfaces that have different present modes. |
| TEST_P(SurfaceTests, SwitchPresentMode) { |
| // Fails with "internal drawable creation failed" on the Windows NVIDIA CQ builders but not |
| // locally. |
| DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsNvidia()); |
| |
| // TODO(jiawei.shao@intel.com): find out why this test sometimes hangs on the latest Linux Intel |
| // Vulkan drivers. |
| DAWN_SUPPRESS_TEST_IF(IsLinux() && IsVulkan() && IsIntel()); |
| |
| constexpr wgpu::PresentMode kAllPresentModes[] = { |
| wgpu::PresentMode::Immediate, |
| wgpu::PresentMode::Fifo, |
| wgpu::PresentMode::Mailbox, |
| }; |
| |
| wgpu::Surface surface1 = CreateTestSurface(); |
| wgpu::Surface surface2 = CreateTestSurface(); |
| wgpu::SurfaceTexture surfaceTexture; |
| |
| wgpu::SurfaceCapabilities capabilities; |
| surface1.GetCapabilities(adapter, &capabilities); |
| |
| for (wgpu::PresentMode mode1 : kAllPresentModes) { |
| if (!SupportsPresentMode(capabilities, mode1)) { |
| continue; |
| } |
| for (wgpu::PresentMode mode2 : kAllPresentModes) { |
| if (!SupportsPresentMode(capabilities, mode2)) { |
| continue; |
| } |
| |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface1); |
| |
| config.presentMode = mode1; |
| surface1.Configure(&config); |
| surface1.GetCurrentTexture(&surfaceTexture); |
| ClearTexture(surfaceTexture.texture, {0.0, 0.0, 0.0, 1.0}); |
| surface1.Present(); |
| surface1.Unconfigure(); |
| |
| config.presentMode = mode2; |
| surface2.Configure(&config); |
| surface2.GetCurrentTexture(&surfaceTexture); |
| ClearTexture(surfaceTexture.texture, {0.0, 0.0, 0.0, 1.0}); |
| surface2.Present(); |
| surface2.Unconfigure(); |
| } |
| } |
| } |
| |
| // Test resizing the surface and without resizing the window. |
| TEST_P(SurfaceTests, ResizingSurfaceOnly) { |
| wgpu::Surface surface = CreateTestSurface(); |
| wgpu::SurfaceTexture surfaceTexture; |
| |
| for (int i = 0; i < 10; i++) { |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); |
| config.width += i * 10; |
| config.height -= i * 10; |
| |
| surface.Configure(&config); |
| surface.GetCurrentTexture(&surfaceTexture); |
| ClearTexture(surfaceTexture.texture, {0.05f * i, 0.0, 0.0, 1.0}); |
| surface.Present(); |
| } |
| } |
| |
| // Test resizing the window but not the surface. |
| TEST_P(SurfaceTests, ResizingWindowOnly) { |
| // TODO(crbug.com/1503912): Failing new ValidateImageAcquireWait in Vulkan Validation Layer. |
| DAWN_SUPPRESS_TEST_IF(IsBackendValidationEnabled() && IsWindows() && IsVulkan() && IsIntel()); |
| |
| wgpu::Surface surface = CreateTestSurface(); |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); |
| wgpu::SurfaceTexture surfaceTexture; |
| |
| surface.Configure(&config); |
| |
| for (int i = 0; i < 10; i++) { |
| glfwSetWindowSize(window.get(), 400 - 10 * i, 400 + 10 * i); |
| glfwPollEvents(); |
| |
| surface.GetCurrentTexture(&surfaceTexture); |
| ClearTexture(surfaceTexture.texture, {0.05f * i, 0.0, 0.0, 1.0}); |
| surface.Present(); |
| } |
| } |
| |
| // Test resizing both the window and the surface at the same time. |
| TEST_P(SurfaceTests, ResizingWindowAndSurface) { |
| // TODO(crbug.com/dawn/1205): Currently failing on new NVIDIA GTX 1660s on Linux/Vulkan. |
| DAWN_SUPPRESS_TEST_IF(IsLinux() && IsVulkan() && IsNvidia()); |
| |
| wgpu::Surface surface = CreateTestSurface(); |
| wgpu::SurfaceTexture surfaceTexture; |
| |
| for (int i = 0; i < 10; i++) { |
| glfwSetWindowSize(window.get(), 400 - 10 * i, 400 + 10 * i); |
| glfwPollEvents(); |
| |
| int width; |
| int height; |
| glfwGetFramebufferSize(window.get(), &width, &height); |
| |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); |
| config.width = width; |
| config.height = height; |
| surface.Configure(&config); |
| |
| surface.GetCurrentTexture(&surfaceTexture); |
| ClearTexture(surfaceTexture.texture, {0.05f * i, 0.0, 0.0, 1.0}); |
| surface.Present(); |
| } |
| } |
| |
| // Test switching devices on the same adapter. |
| TEST_P(SurfaceTests, SwitchingDevice) { |
| // TODO(https://crbug.com/dawn/2116): Disabled due to new Validation Layer failures. |
| DAWN_SUPPRESS_TEST_IF(IsVulkan()); |
| |
| wgpu::Device device2 = CreateDevice(); |
| |
| wgpu::Surface surface = CreateTestSurface(); |
| wgpu::SurfaceTexture surfaceTexture; |
| |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); |
| |
| for (int i = 0; i < 3; i++) { |
| wgpu::Device deviceToUse; |
| if (i % 2 == 0) { |
| deviceToUse = device; |
| } else { |
| deviceToUse = device2; |
| } |
| |
| config.device = deviceToUse; |
| surface.Configure(&config); |
| surface.GetCurrentTexture(&surfaceTexture); |
| ClearTexture(surfaceTexture.texture, {0.0, 1.0, 0.0, 1.0}, deviceToUse); |
| surface.Present(); |
| } |
| } |
| |
| // Getting current texture without configuring returns an invalid surface texture |
| // It cannot raise a device error at this stage since it has never been configured with a device |
| TEST_P(SurfaceTests, GetWithoutConfigure) { |
| wgpu::Surface surface = CreateTestSurface(); |
| |
| wgpu::SurfaceTexture surfaceTexture; |
| surface.GetCurrentTexture(&surfaceTexture); |
| EXPECT_EQ(surfaceTexture.status, wgpu::SurfaceGetCurrentTextureStatus::Error); |
| } |
| |
| // Getting current texture after unconfiguring fails |
| TEST_P(SurfaceTests, GetAfterUnconfigure) { |
| wgpu::Surface surface = CreateTestSurface(); |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); |
| surface.Configure(&config); |
| |
| surface.Unconfigure(); |
| |
| wgpu::SurfaceTexture surfaceTexture; |
| ASSERT_DEVICE_ERROR(surface.GetCurrentTexture(&surfaceTexture)); |
| EXPECT_EQ(surfaceTexture.status, wgpu::SurfaceGetCurrentTextureStatus::Error); |
| } |
| |
| // Getting current texture after losing the device |
| TEST_P(SurfaceTests, GetAfterDeviceLoss) { |
| wgpu::Surface surface = CreateTestSurface(); |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); |
| surface.Configure(&config); |
| |
| LoseDeviceForTesting(); |
| |
| wgpu::SurfaceTexture surfaceTexture; |
| surface.GetCurrentTexture(&surfaceTexture); |
| EXPECT_EQ(surfaceTexture.status, wgpu::SurfaceGetCurrentTextureStatus::DeviceLost); |
| } |
| |
| // Presenting without configuring fails |
| TEST_P(SurfaceTests, PresentWithoutConfigure) { |
| wgpu::Surface surface = CreateTestSurface(); |
| // TODO(dawn:2320): This cannot throw a device error since the surface is |
| // not aware of the device at this stage. |
| /*ASSERT_DEVICE_ERROR(*/ surface.Present() /*)*/; |
| } |
| |
| // Presenting after unconfiguring fails |
| TEST_P(SurfaceTests, PresentAfterUnconfigure) { |
| wgpu::Surface surface = CreateTestSurface(); |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); |
| |
| surface.Configure(&config); |
| |
| surface.Unconfigure(); |
| |
| ASSERT_DEVICE_ERROR(surface.Present()); |
| } |
| |
| // Presenting without getting current texture first fails |
| TEST_P(SurfaceTests, PresentWithoutGet) { |
| wgpu::Surface surface = CreateTestSurface(); |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); |
| |
| surface.Configure(&config); |
| ASSERT_DEVICE_ERROR(surface.Present()); |
| } |
| |
| // Check that all surfaces must support RenderAttachment. |
| TEST_P(SurfaceTests, RenderAttachmentAlwaysSupported) { |
| wgpu::Surface surface = CreateTestSurface(); |
| wgpu::SurfaceCapabilities caps; |
| surface.GetCapabilities(adapter, &caps); |
| |
| ASSERT_TRUE(caps.usages & wgpu::TextureUsage::RenderAttachment); |
| } |
| |
| // Test sampling from the surface when it is supported. |
| TEST_P(SurfaceTests, Sampling) { |
| wgpu::Surface surface = CreateTestSurface(); |
| wgpu::SurfaceCapabilities caps; |
| surface.GetCapabilities(adapter, &caps); |
| |
| // Skip all tests if readable surface doesn't support texture binding |
| DAWN_TEST_UNSUPPORTED_IF(!(caps.usages & wgpu::TextureUsage::TextureBinding)); |
| |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); |
| config.usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment; |
| surface.Configure(&config); |
| |
| // Clear and sample from the texture |
| wgpu::SurfaceTexture t; |
| surface.GetCurrentTexture(&t); |
| ClearTexture(t.texture, {1.0, 0.0, 0.0, 1.0}); |
| SampleLoadTexture(t.texture, utils::RGBA8::kRed); |
| |
| surface.Present(); |
| } |
| |
| // Test copying from the surface when it is supported. |
| TEST_P(SurfaceTests, CopyFrom) { |
| wgpu::Surface surface = CreateTestSurface(); |
| wgpu::SurfaceCapabilities caps; |
| surface.GetCapabilities(adapter, &caps); |
| |
| // Skip all tests if readable surface doesn't support copy src |
| DAWN_TEST_UNSUPPORTED_IF(!(caps.usages & wgpu::TextureUsage::CopySrc)); |
| |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); |
| config.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::RenderAttachment; |
| surface.Configure(&config); |
| |
| // Clear and copy from the texture |
| wgpu::SurfaceTexture t; |
| surface.GetCurrentTexture(&t); |
| ClearTexture(t.texture, {1.0, 0.0, 0.0, 1.0}); |
| |
| if (t.texture.GetFormat() == wgpu::TextureFormat::BGRA8Unorm || |
| t.texture.GetFormat() == wgpu::TextureFormat::BGRA8UnormSrgb) { |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kBlue, t.texture, 0, 0); |
| } else { |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kRed, t.texture, 0, 0); |
| } |
| |
| surface.Present(); |
| } |
| |
| // Test copying to the surface when it is supported. |
| TEST_P(SurfaceTests, CopyTo) { |
| wgpu::Surface surface = CreateTestSurface(); |
| wgpu::SurfaceCapabilities caps; |
| surface.GetCapabilities(adapter, &caps); |
| |
| // Skip all tests if readable surface doesn't support copy dst or if we can't read back. |
| DAWN_TEST_UNSUPPORTED_IF(!(caps.usages & wgpu::TextureUsage::CopyDst)); |
| DAWN_TEST_UNSUPPORTED_IF( |
| !(caps.usages & (wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::TextureBinding))); |
| |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); |
| config.usage = caps.usages & (wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | |
| wgpu::TextureUsage::TextureBinding); |
| config.width = 1; |
| config.height = 1; |
| surface.Configure(&config); |
| |
| // Write to the texture and read it back somehow. |
| wgpu::SurfaceTexture t; |
| surface.GetCurrentTexture(&t); |
| |
| wgpu::Extent3D writeSize = {1, 1, 1}; |
| wgpu::ImageCopyTexture dest = {}; |
| dest.texture = t.texture; |
| wgpu::TextureDataLayout dataLayout = {}; |
| queue.WriteTexture(&dest, &utils::RGBA8::kRed, sizeof(utils::RGBA8), &dataLayout, &writeSize); |
| |
| if (t.texture.GetUsage() & wgpu::TextureUsage::TextureBinding) { |
| if (t.texture.GetFormat() == wgpu::TextureFormat::BGRA8Unorm || |
| t.texture.GetFormat() == wgpu::TextureFormat::BGRA8UnormSrgb) { |
| SampleLoadTexture(t.texture, utils::RGBA8::kBlue); |
| } else { |
| SampleLoadTexture(t.texture, utils::RGBA8::kRed); |
| } |
| } |
| |
| if (t.texture.GetUsage() & wgpu::TextureUsage::CopySrc) { |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kRed, t.texture, 0, 0); |
| } |
| |
| surface.Present(); |
| } |
| |
| // Test using the surface as a storage texture when supported. |
| TEST_P(SurfaceTests, Storage) { |
| wgpu::Surface surface = CreateTestSurface(); |
| wgpu::SurfaceCapabilities caps; |
| surface.GetCapabilities(adapter, &caps); |
| |
| // Skip all tests if readable surface doesn't support storage or if we can't find a storage-read |
| // capable format. |
| DAWN_TEST_UNSUPPORTED_IF(!(caps.usages & wgpu::TextureUsage::StorageBinding)); |
| |
| wgpu::TextureFormat storageCapableFormat = wgpu::TextureFormat::Undefined; |
| for (uint32_t i = 0; i < caps.formatCount; i++) { |
| if (utils::TextureFormatSupportsStorageTexture(caps.formats[i], device, false)) { |
| storageCapableFormat = caps.formats[i]; |
| break; |
| } |
| } |
| DAWN_TEST_UNSUPPORTED_IF(storageCapableFormat == wgpu::TextureFormat::Undefined); |
| |
| wgpu::SurfaceConfiguration config = GetPreferredConfiguration(surface); |
| config.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::StorageBinding; |
| config.format = storageCapableFormat; |
| surface.Configure(&config); |
| |
| // Clear and storage load from the texture |
| wgpu::SurfaceTexture t; |
| surface.GetCurrentTexture(&t); |
| ClearTexture(t.texture, {1.0, 0.0, 0.0, 1.0}); |
| StorageLoadTexture(t.texture, utils::RGBA8::kRed); |
| |
| surface.Present(); |
| } |
| |
| // TODO(dawn:2320): Enable D3D tests (though they are not enabled in SwapChainTests neither) |
| DAWN_INSTANTIATE_TEST(SurfaceTests, |
| // D3D11Backend(), |
| // D3D12Backend(), |
| MetalBackend(), |
| VulkanBackend()); |
| |
| } // anonymous namespace |
| } // namespace dawn |