commit | f600666866ebe366a385391069457b5c04df8c4c | [log] [tgz] |
---|---|---|
author | Bryan Bernhart <bryan.bernhart@intel.com> | Tue Jan 12 18:21:33 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Tue Jan 12 18:21:33 2021 +0000 |
tree | 32aad72ac03e2568a0315ffe80ad0fae2f738f9c | |
parent | 346fa226dfca9bc0692a562b01ac903ef6e6a7cb [diff] |
D3D12: Add HLSL compiler version to key BUG=dawn:529 Change-Id: I84d8edc6022564cda084a0f0de384a4e15e0e1a1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35480 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.