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4b88dbcf8e14aefafe858c931acb36f3ca2c622e
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test
/
tint
/
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/
var
/
vector.wgsl.expected.glsl
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#version 310 es
void
tint_symbol
()
{
vec3 v
=
vec3
(
0.0f
,
0.0f
,
0.0f
);
float
scalar
=
v
.
y
;
vec2 swizzle2
=
v
.
xz
;
vec3 swizzle3
=
v
.
xzy
;
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
tint_symbol
();
return
;
}