|author||Enrico Galli <email@example.com>||Fri May 29 08:29:58 2020 +0000|
|committer||Commit Bot service account <firstname.lastname@example.org>||Fri May 29 08:29:58 2020 +0000|
D3D12: Silence known debug layer warnings This will help remove noise in debug layer output. This patch also promotes warnings and higher to Dawn errors. BUG: dawn:363, dawn:418, dawn:419, dawn:421 Change-Id: I3112c94aff71fc7e76dff48c82bafe9e051ed3b4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21702 Commit-Queue: Corentin Wallez <email@example.com> Reviewed-by: Bryan Bernhart <firstname.lastname@example.org> Reviewed-by: Corentin Wallez <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.