Add VulkanClearGen12TextureWithCCSAmbiguateOnCreation toggle
This works around an Intel Gen12 mesa driver bug by clearing some
R8 textures on creation to mitigate the buggy CCS ambiguates.
Bug: chromium:1361662
Change-Id: I7311275d0c9fc5928985e2a51b4eb7b30459b493
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124200
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
diff --git a/src/dawn/native/Toggles.cpp b/src/dawn/native/Toggles.cpp
index cd802ff..ca22e07 100644
--- a/src/dawn/native/Toggles.cpp
+++ b/src/dawn/native/Toggles.cpp
@@ -392,6 +392,11 @@
"Polyfill the reflect builtin for vec2<f32> for D3D12. This toggle is enabled by default on "
"D3D12 backends using FXC on Intel GPUs due to a driver issue on Intel D3D12 driver.",
"https://crbug.com/tint/1798", ToggleStage::Device}},
+ {Toggle::VulkanClearGen12TextureWithCCSAmbiguateOnCreation,
+ {"vulkan_clear_gen12_texture_with_ccs_ambiguate_on_creation",
+ "Clears some R8-like textures to full 0 bits as soon as they are created. This Toggle is "
+ "enabled on Intel Gen12 GPUs due to a mesa driver issue.",
+ "https://crbug.com/chromium/1361662", ToggleStage::Device}},
{Toggle::NoWorkaroundSampleMaskBecomesZeroForAllButLastColorTarget,
{"no_workaround_sample_mask_becomes_zero_for_all_but_last_color_target",
"MacOS 12.0+ Intel has a bug where the sample mask is only applied for the last color "
diff --git a/src/dawn/native/Toggles.h b/src/dawn/native/Toggles.h
index 0eab485..be459a7 100644
--- a/src/dawn/native/Toggles.h
+++ b/src/dawn/native/Toggles.h
@@ -93,6 +93,7 @@
D3D12ReplaceAddWithMinusWhenDstFactorIsZeroAndSrcFactorIsDstAlpha,
AllowDeprecatedAPIs,
D3D12PolyfillReflectVec2F32,
+ VulkanClearGen12TextureWithCCSAmbiguateOnCreation,
// Unresolved issues.
NoWorkaroundSampleMaskBecomesZeroForAllButLastColorTarget,
diff --git a/src/dawn/native/vulkan/AdapterVk.cpp b/src/dawn/native/vulkan/AdapterVk.cpp
index cec496a..af227af 100644
--- a/src/dawn/native/vulkan/AdapterVk.cpp
+++ b/src/dawn/native/vulkan/AdapterVk.cpp
@@ -420,11 +420,18 @@
// dawn:1688: Intel Mesa driver has a bug about reusing the VkDeviceMemory that was
// previously bound to a 2D VkImage. To work around that bug we have to disable the resource
// sub-allocation for 2D textures with CopyDst or RenderAttachment usage.
- const gpu_info::DriverVersion kDriverVersion = {21, 3, 6, 0};
- if (gpu_info::CompareIntelMesaDriverVersion(GetDriverVersion(), kDriverVersion) >= 0) {
+ const gpu_info::DriverVersion kBuggyDriverVersion = {21, 3, 6, 0};
+ if (gpu_info::CompareIntelMesaDriverVersion(GetDriverVersion(), kBuggyDriverVersion) >= 0) {
deviceToggles->Default(
Toggle::DisableSubAllocationFor2DTextureWithCopyDstOrRenderAttachment, true);
}
+
+ // chromium:1361662: Mesa driver has a bug clearing R8 mip-leveled textures on Intel Gen12
+ // GPUs. Work around it by clearing the whole texture as soon as they are created.
+ const gpu_info::DriverVersion kFixedDriverVersion = {23, 1, 0, 0};
+ if (gpu_info::CompareIntelMesaDriverVersion(GetDriverVersion(), kFixedDriverVersion) < 0) {
+ deviceToggles->Default(Toggle::VulkanClearGen12TextureWithCCSAmbiguateOnCreation, true);
+ }
}
// The environment can request to various options for depth-stencil formats that could be
diff --git a/src/dawn/native/vulkan/TextureVk.cpp b/src/dawn/native/vulkan/TextureVk.cpp
index 2e767a7..1f7a9a9 100644
--- a/src/dawn/native/vulkan/TextureVk.cpp
+++ b/src/dawn/native/vulkan/TextureVk.cpp
@@ -745,6 +745,26 @@
mMemoryAllocation.GetOffset()),
"BindImageMemory"));
+ // crbug.com/1361662
+ // This works around an Intel Gen12 mesa bug due to CCS ambiguates stomping on each other.
+ // https://gitlab.freedesktop.org/mesa/mesa/-/issues/7301#note_1826367
+ if (device->IsToggleEnabled(Toggle::VulkanClearGen12TextureWithCCSAmbiguateOnCreation)) {
+ auto format = GetFormat().format;
+ bool textureIsBuggy =
+ format == wgpu::TextureFormat::R8Unorm || format == wgpu::TextureFormat::R8Snorm ||
+ format == wgpu::TextureFormat::R8Uint || format == wgpu::TextureFormat::R8Sint ||
+ // These are flaky.
+ format == wgpu::TextureFormat::RG16Sint || format == wgpu::TextureFormat::RGBA16Sint ||
+ format == wgpu::TextureFormat::RGBA32Float;
+ textureIsBuggy &= GetNumMipLevels() > 1;
+ textureIsBuggy &= GetDimension() == wgpu::TextureDimension::e2D;
+ textureIsBuggy &= IsPowerOfTwo(GetWidth()) && IsPowerOfTwo(GetHeight());
+ if (textureIsBuggy) {
+ DAWN_TRY(ClearTexture(ToBackend(GetDevice())->GetPendingRecordingContext(),
+ GetAllSubresources(), TextureBase::ClearValue::Zero));
+ }
+ }
+
if (device->IsToggleEnabled(Toggle::NonzeroClearResourcesOnCreationForTesting)) {
DAWN_TRY(ClearTexture(ToBackend(GetDevice())->GetPendingRecordingContext(),
GetAllSubresources(), TextureBase::ClearValue::NonZero));