blob: 1f7a9a90a7db4c90bbbbc93b5ce434415e59c2c2 [file] [log] [blame]
// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn/native/vulkan/TextureVk.h"
#include <utility>
#include "dawn/common/Assert.h"
#include "dawn/common/Math.h"
#include "dawn/native/DynamicUploader.h"
#include "dawn/native/EnumMaskIterator.h"
#include "dawn/native/Error.h"
#include "dawn/native/VulkanBackend.h"
#include "dawn/native/vulkan/AdapterVk.h"
#include "dawn/native/vulkan/BufferVk.h"
#include "dawn/native/vulkan/CommandRecordingContext.h"
#include "dawn/native/vulkan/DeviceVk.h"
#include "dawn/native/vulkan/FencedDeleter.h"
#include "dawn/native/vulkan/ResourceHeapVk.h"
#include "dawn/native/vulkan/ResourceMemoryAllocatorVk.h"
#include "dawn/native/vulkan/UtilsVulkan.h"
#include "dawn/native/vulkan/VulkanError.h"
namespace dawn::native::vulkan {
namespace {
// Converts an Dawn texture dimension to a Vulkan image view type.
// Contrary to image types, image view types include arrayness and cubemapness
VkImageViewType VulkanImageViewType(wgpu::TextureViewDimension dimension) {
switch (dimension) {
case wgpu::TextureViewDimension::e1D:
return VK_IMAGE_VIEW_TYPE_1D;
case wgpu::TextureViewDimension::e2D:
return VK_IMAGE_VIEW_TYPE_2D;
case wgpu::TextureViewDimension::e2DArray:
return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
case wgpu::TextureViewDimension::Cube:
return VK_IMAGE_VIEW_TYPE_CUBE;
case wgpu::TextureViewDimension::CubeArray:
return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
case wgpu::TextureViewDimension::e3D:
return VK_IMAGE_VIEW_TYPE_3D;
case wgpu::TextureViewDimension::Undefined:
break;
}
UNREACHABLE();
}
// Computes which vulkan access type could be required for the given Dawn usage.
// TODO(crbug.com/dawn/269): We shouldn't need any access usages for srcAccessMask when
// the previous usage is readonly because an execution dependency is sufficient.
VkAccessFlags VulkanAccessFlags(wgpu::TextureUsage usage, const Format& format) {
VkAccessFlags flags = 0;
if (usage & wgpu::TextureUsage::CopySrc) {
flags |= VK_ACCESS_TRANSFER_READ_BIT;
}
if (usage & wgpu::TextureUsage::CopyDst) {
flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
}
if (usage & wgpu::TextureUsage::TextureBinding) {
flags |= VK_ACCESS_SHADER_READ_BIT;
}
if (usage & wgpu::TextureUsage::StorageBinding) {
flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
}
if (usage & wgpu::TextureUsage::RenderAttachment) {
if (format.HasDepthOrStencil()) {
flags |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
} else {
flags |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
}
}
if (usage & kReadOnlyRenderAttachment) {
flags |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
}
if (usage & kPresentTextureUsage) {
// The present usage is only used internally by the swapchain and is never used in
// combination with other usages.
ASSERT(usage == kPresentTextureUsage);
// The Vulkan spec has the following note:
//
// When transitioning the image to VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR or
// VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, there is no need to delay subsequent
// processing, or perform any visibility operations (as vkQueuePresentKHR performs
// automatic visibility operations). To achieve this, the dstAccessMask member of
// the VkImageMemoryBarrier should be set to 0, and the dstStageMask parameter
// should be set to VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT.
//
// So on the transition to Present we don't need an access flag. The other
// direction doesn't matter because swapchain textures always start a new frame
// as uninitialized.
flags |= 0;
}
return flags;
}
// Computes which Vulkan pipeline stage can access a texture in the given Dawn usage
VkPipelineStageFlags VulkanPipelineStage(wgpu::TextureUsage usage, const Format& format) {
VkPipelineStageFlags flags = 0;
if (usage == wgpu::TextureUsage::None) {
// This only happens when a texture is initially created (and for srcAccessMask) in
// which case there is no need to wait on anything to stop accessing this texture.
return VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
}
if (usage & (wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst)) {
flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
}
if (usage & wgpu::TextureUsage::TextureBinding) {
// TODO(crbug.com/dawn/851): Only transition to the usage we care about to avoid
// introducing FS -> VS dependencies that would prevent parallelization on tiler
// GPUs
flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
}
if (usage & wgpu::TextureUsage::StorageBinding) {
flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
}
if (usage & (wgpu::TextureUsage::RenderAttachment | kReadOnlyRenderAttachment)) {
if (format.HasDepthOrStencil()) {
flags |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
} else {
flags |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
}
}
if (usage & kPresentTextureUsage) {
// The present usage is only used internally by the swapchain and is never used in
// combination with other usages.
ASSERT(usage == kPresentTextureUsage);
// The Vulkan spec has the following note:
//
// When transitioning the image to VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR or
// VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, there is no need to delay subsequent
// processing, or perform any visibility operations (as vkQueuePresentKHR performs
// automatic visibility operations). To achieve this, the dstAccessMask member of
// the VkImageMemoryBarrier should be set to 0, and the dstStageMask parameter
// should be set to VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT.
//
// So on the transition to Present we use the "bottom of pipe" stage. The other
// direction doesn't matter because swapchain textures always start a new frame
// as uninitialized.
flags |= VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
}
// A zero value isn't a valid pipeline stage mask
ASSERT(flags != 0);
return flags;
}
VkImageMemoryBarrier BuildMemoryBarrier(const Texture* texture,
wgpu::TextureUsage lastUsage,
wgpu::TextureUsage usage,
const SubresourceRange& range) {
VkImageMemoryBarrier barrier;
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.pNext = nullptr;
barrier.srcAccessMask = VulkanAccessFlags(lastUsage, texture->GetFormat());
barrier.dstAccessMask = VulkanAccessFlags(usage, texture->GetFormat());
barrier.oldLayout = VulkanImageLayout(texture, lastUsage);
barrier.newLayout = VulkanImageLayout(texture, usage);
barrier.image = texture->GetHandle();
barrier.subresourceRange.aspectMask = VulkanAspectMask(range.aspects);
barrier.subresourceRange.baseMipLevel = range.baseMipLevel;
barrier.subresourceRange.levelCount = range.levelCount;
barrier.subresourceRange.baseArrayLayer = range.baseArrayLayer;
barrier.subresourceRange.layerCount = range.layerCount;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
return barrier;
}
void FillVulkanCreateInfoSizesAndType(const Texture& texture, VkImageCreateInfo* info) {
const Extent3D& size = texture.GetSize();
info->mipLevels = texture.GetNumMipLevels();
info->samples = VulkanSampleCount(texture.GetSampleCount());
// Fill in the image type, and paper over differences in how the array layer count is
// specified between WebGPU and Vulkan.
switch (texture.GetDimension()) {
case wgpu::TextureDimension::e1D:
info->imageType = VK_IMAGE_TYPE_1D;
info->extent = {size.width, 1, 1};
info->arrayLayers = 1;
break;
case wgpu::TextureDimension::e2D:
info->imageType = VK_IMAGE_TYPE_2D;
info->extent = {size.width, size.height, 1};
info->arrayLayers = size.depthOrArrayLayers;
break;
case wgpu::TextureDimension::e3D:
info->imageType = VK_IMAGE_TYPE_3D;
info->extent = {size.width, size.height, size.depthOrArrayLayers};
info->arrayLayers = 1;
break;
}
}
Aspect ComputeCombinedAspect(Device* device, const Format& format) {
// In early Vulkan versions it is not possible to transition depth and stencil separetely so
// textures with Depth|Stencil will be promoted to a single CombinedDepthStencil aspect
// internally.
if (format.aspects == (Aspect::Depth | Aspect::Stencil)) {
return Aspect::CombinedDepthStencil;
}
// Same thing for Stencil8 if it is emulated with a depth-stencil format and not directly S8.
if (format.format == wgpu::TextureFormat::Stencil8 &&
!device->IsToggleEnabled(Toggle::VulkanUseS8)) {
return Aspect::CombinedDepthStencil;
}
// Some multiplanar images cannot have planes transitioned separately and instead Vulkan
// requires that the "Color" aspect be used for barriers, so Plane0|Plane1 is promoted to just
// Color. The Vulkan spec requires: "If image has a single-plane color format or is not
// disjoint, then the aspectMask member of subresourceRange must be VK_IMAGE_ASPECT_COLOR_BIT.".
if (format.aspects == (Aspect::Plane0 | Aspect::Plane1)) {
return Aspect::Color;
}
// No need to combine aspects.
return Aspect::None;
}
} // namespace
// Converts Dawn texture format to Vulkan formats.
VkFormat VulkanImageFormat(const Device* device, wgpu::TextureFormat format) {
switch (format) {
case wgpu::TextureFormat::R8Unorm:
return VK_FORMAT_R8_UNORM;
case wgpu::TextureFormat::R8Snorm:
return VK_FORMAT_R8_SNORM;
case wgpu::TextureFormat::R8Uint:
return VK_FORMAT_R8_UINT;
case wgpu::TextureFormat::R8Sint:
return VK_FORMAT_R8_SINT;
case wgpu::TextureFormat::R16Uint:
return VK_FORMAT_R16_UINT;
case wgpu::TextureFormat::R16Sint:
return VK_FORMAT_R16_SINT;
case wgpu::TextureFormat::R16Float:
return VK_FORMAT_R16_SFLOAT;
case wgpu::TextureFormat::RG8Unorm:
return VK_FORMAT_R8G8_UNORM;
case wgpu::TextureFormat::RG8Snorm:
return VK_FORMAT_R8G8_SNORM;
case wgpu::TextureFormat::RG8Uint:
return VK_FORMAT_R8G8_UINT;
case wgpu::TextureFormat::RG8Sint:
return VK_FORMAT_R8G8_SINT;
case wgpu::TextureFormat::R32Uint:
return VK_FORMAT_R32_UINT;
case wgpu::TextureFormat::R32Sint:
return VK_FORMAT_R32_SINT;
case wgpu::TextureFormat::R32Float:
return VK_FORMAT_R32_SFLOAT;
case wgpu::TextureFormat::RG16Uint:
return VK_FORMAT_R16G16_UINT;
case wgpu::TextureFormat::RG16Sint:
return VK_FORMAT_R16G16_SINT;
case wgpu::TextureFormat::RG16Float:
return VK_FORMAT_R16G16_SFLOAT;
case wgpu::TextureFormat::RGBA8Unorm:
return VK_FORMAT_R8G8B8A8_UNORM;
case wgpu::TextureFormat::RGBA8UnormSrgb:
return VK_FORMAT_R8G8B8A8_SRGB;
case wgpu::TextureFormat::RGBA8Snorm:
return VK_FORMAT_R8G8B8A8_SNORM;
case wgpu::TextureFormat::RGBA8Uint:
return VK_FORMAT_R8G8B8A8_UINT;
case wgpu::TextureFormat::RGBA8Sint:
return VK_FORMAT_R8G8B8A8_SINT;
case wgpu::TextureFormat::BGRA8Unorm:
return VK_FORMAT_B8G8R8A8_UNORM;
case wgpu::TextureFormat::BGRA8UnormSrgb:
return VK_FORMAT_B8G8R8A8_SRGB;
case wgpu::TextureFormat::RGB10A2Unorm:
return VK_FORMAT_A2B10G10R10_UNORM_PACK32;
case wgpu::TextureFormat::RG11B10Ufloat:
return VK_FORMAT_B10G11R11_UFLOAT_PACK32;
case wgpu::TextureFormat::RGB9E5Ufloat:
return VK_FORMAT_E5B9G9R9_UFLOAT_PACK32;
case wgpu::TextureFormat::RG32Uint:
return VK_FORMAT_R32G32_UINT;
case wgpu::TextureFormat::RG32Sint:
return VK_FORMAT_R32G32_SINT;
case wgpu::TextureFormat::RG32Float:
return VK_FORMAT_R32G32_SFLOAT;
case wgpu::TextureFormat::RGBA16Uint:
return VK_FORMAT_R16G16B16A16_UINT;
case wgpu::TextureFormat::RGBA16Sint:
return VK_FORMAT_R16G16B16A16_SINT;
case wgpu::TextureFormat::RGBA16Float:
return VK_FORMAT_R16G16B16A16_SFLOAT;
case wgpu::TextureFormat::RGBA32Uint:
return VK_FORMAT_R32G32B32A32_UINT;
case wgpu::TextureFormat::RGBA32Sint:
return VK_FORMAT_R32G32B32A32_SINT;
case wgpu::TextureFormat::RGBA32Float:
return VK_FORMAT_R32G32B32A32_SFLOAT;
case wgpu::TextureFormat::Depth16Unorm:
return VK_FORMAT_D16_UNORM;
case wgpu::TextureFormat::Depth32Float:
return VK_FORMAT_D32_SFLOAT;
case wgpu::TextureFormat::Depth24Plus:
return VK_FORMAT_D32_SFLOAT;
case wgpu::TextureFormat::Depth24PlusStencil8:
// Depth24PlusStencil8 maps to either of these two formats because only requires
// that one of the two be present. The VulkanUseD32S8 toggle combines the wish of
// the environment, default to using D32S8, and availability information so we know
// that the format is available.
if (device->IsToggleEnabled(Toggle::VulkanUseD32S8)) {
return VK_FORMAT_D32_SFLOAT_S8_UINT;
} else {
return VK_FORMAT_D24_UNORM_S8_UINT;
}
case wgpu::TextureFormat::Depth32FloatStencil8:
return VK_FORMAT_D32_SFLOAT_S8_UINT;
case wgpu::TextureFormat::Stencil8:
// Try to use the stencil8 format if possible, otherwise use whatever format we can
// use that contains a stencil8 component.
if (device->IsToggleEnabled(Toggle::VulkanUseS8)) {
return VK_FORMAT_S8_UINT;
} else {
return VulkanImageFormat(device, wgpu::TextureFormat::Depth24PlusStencil8);
}
case wgpu::TextureFormat::BC1RGBAUnorm:
return VK_FORMAT_BC1_RGBA_UNORM_BLOCK;
case wgpu::TextureFormat::BC1RGBAUnormSrgb:
return VK_FORMAT_BC1_RGBA_SRGB_BLOCK;
case wgpu::TextureFormat::BC2RGBAUnorm:
return VK_FORMAT_BC2_UNORM_BLOCK;
case wgpu::TextureFormat::BC2RGBAUnormSrgb:
return VK_FORMAT_BC2_SRGB_BLOCK;
case wgpu::TextureFormat::BC3RGBAUnorm:
return VK_FORMAT_BC3_UNORM_BLOCK;
case wgpu::TextureFormat::BC3RGBAUnormSrgb:
return VK_FORMAT_BC3_SRGB_BLOCK;
case wgpu::TextureFormat::BC4RSnorm:
return VK_FORMAT_BC4_SNORM_BLOCK;
case wgpu::TextureFormat::BC4RUnorm:
return VK_FORMAT_BC4_UNORM_BLOCK;
case wgpu::TextureFormat::BC5RGSnorm:
return VK_FORMAT_BC5_SNORM_BLOCK;
case wgpu::TextureFormat::BC5RGUnorm:
return VK_FORMAT_BC5_UNORM_BLOCK;
case wgpu::TextureFormat::BC6HRGBFloat:
return VK_FORMAT_BC6H_SFLOAT_BLOCK;
case wgpu::TextureFormat::BC6HRGBUfloat:
return VK_FORMAT_BC6H_UFLOAT_BLOCK;
case wgpu::TextureFormat::BC7RGBAUnorm:
return VK_FORMAT_BC7_UNORM_BLOCK;
case wgpu::TextureFormat::BC7RGBAUnormSrgb:
return VK_FORMAT_BC7_SRGB_BLOCK;
case wgpu::TextureFormat::ETC2RGB8Unorm:
return VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
case wgpu::TextureFormat::ETC2RGB8UnormSrgb:
return VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
case wgpu::TextureFormat::ETC2RGB8A1Unorm:
return VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
case wgpu::TextureFormat::ETC2RGB8A1UnormSrgb:
return VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
case wgpu::TextureFormat::ETC2RGBA8Unorm:
return VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
case wgpu::TextureFormat::ETC2RGBA8UnormSrgb:
return VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
case wgpu::TextureFormat::EACR11Unorm:
return VK_FORMAT_EAC_R11_UNORM_BLOCK;
case wgpu::TextureFormat::EACR11Snorm:
return VK_FORMAT_EAC_R11_SNORM_BLOCK;
case wgpu::TextureFormat::EACRG11Unorm:
return VK_FORMAT_EAC_R11G11_UNORM_BLOCK;
case wgpu::TextureFormat::EACRG11Snorm:
return VK_FORMAT_EAC_R11G11_SNORM_BLOCK;
case wgpu::TextureFormat::ASTC4x4Unorm:
return VK_FORMAT_ASTC_4x4_UNORM_BLOCK;
case wgpu::TextureFormat::ASTC4x4UnormSrgb:
return VK_FORMAT_ASTC_4x4_SRGB_BLOCK;
case wgpu::TextureFormat::ASTC5x4Unorm:
return VK_FORMAT_ASTC_5x4_UNORM_BLOCK;
case wgpu::TextureFormat::ASTC5x4UnormSrgb:
return VK_FORMAT_ASTC_5x4_SRGB_BLOCK;
case wgpu::TextureFormat::ASTC5x5Unorm:
return VK_FORMAT_ASTC_5x5_UNORM_BLOCK;
case wgpu::TextureFormat::ASTC5x5UnormSrgb:
return VK_FORMAT_ASTC_5x5_SRGB_BLOCK;
case wgpu::TextureFormat::ASTC6x5Unorm:
return VK_FORMAT_ASTC_6x5_UNORM_BLOCK;
case wgpu::TextureFormat::ASTC6x5UnormSrgb:
return VK_FORMAT_ASTC_6x5_SRGB_BLOCK;
case wgpu::TextureFormat::ASTC6x6Unorm:
return VK_FORMAT_ASTC_6x6_UNORM_BLOCK;
case wgpu::TextureFormat::ASTC6x6UnormSrgb:
return VK_FORMAT_ASTC_6x6_SRGB_BLOCK;
case wgpu::TextureFormat::ASTC8x5Unorm:
return VK_FORMAT_ASTC_8x5_UNORM_BLOCK;
case wgpu::TextureFormat::ASTC8x5UnormSrgb:
return VK_FORMAT_ASTC_8x5_SRGB_BLOCK;
case wgpu::TextureFormat::ASTC8x6Unorm:
return VK_FORMAT_ASTC_8x6_UNORM_BLOCK;
case wgpu::TextureFormat::ASTC8x6UnormSrgb:
return VK_FORMAT_ASTC_8x6_SRGB_BLOCK;
case wgpu::TextureFormat::ASTC8x8Unorm:
return VK_FORMAT_ASTC_8x8_UNORM_BLOCK;
case wgpu::TextureFormat::ASTC8x8UnormSrgb:
return VK_FORMAT_ASTC_8x8_SRGB_BLOCK;
case wgpu::TextureFormat::ASTC10x5Unorm:
return VK_FORMAT_ASTC_10x5_UNORM_BLOCK;
case wgpu::TextureFormat::ASTC10x5UnormSrgb:
return VK_FORMAT_ASTC_10x5_SRGB_BLOCK;
case wgpu::TextureFormat::ASTC10x6Unorm:
return VK_FORMAT_ASTC_10x6_UNORM_BLOCK;
case wgpu::TextureFormat::ASTC10x6UnormSrgb:
return VK_FORMAT_ASTC_10x6_SRGB_BLOCK;
case wgpu::TextureFormat::ASTC10x8Unorm:
return VK_FORMAT_ASTC_10x8_UNORM_BLOCK;
case wgpu::TextureFormat::ASTC10x8UnormSrgb:
return VK_FORMAT_ASTC_10x8_SRGB_BLOCK;
case wgpu::TextureFormat::ASTC10x10Unorm:
return VK_FORMAT_ASTC_10x10_UNORM_BLOCK;
case wgpu::TextureFormat::ASTC10x10UnormSrgb:
return VK_FORMAT_ASTC_10x10_SRGB_BLOCK;
case wgpu::TextureFormat::ASTC12x10Unorm:
return VK_FORMAT_ASTC_12x10_UNORM_BLOCK;
case wgpu::TextureFormat::ASTC12x10UnormSrgb:
return VK_FORMAT_ASTC_12x10_SRGB_BLOCK;
case wgpu::TextureFormat::ASTC12x12Unorm:
return VK_FORMAT_ASTC_12x12_UNORM_BLOCK;
case wgpu::TextureFormat::ASTC12x12UnormSrgb:
return VK_FORMAT_ASTC_12x12_SRGB_BLOCK;
case wgpu::TextureFormat::R8BG8Biplanar420Unorm:
return VK_FORMAT_G8_B8R8_2PLANE_420_UNORM;
case wgpu::TextureFormat::Undefined:
break;
}
UNREACHABLE();
}
// Converts the Dawn usage flags to Vulkan usage flags. Also needs the format to choose
// between color and depth attachment usages.
VkImageUsageFlags VulkanImageUsage(wgpu::TextureUsage usage, const Format& format) {
VkImageUsageFlags flags = 0;
if (usage & wgpu::TextureUsage::CopySrc) {
flags |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
}
if (usage & wgpu::TextureUsage::CopyDst) {
flags |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
}
if (usage & wgpu::TextureUsage::TextureBinding) {
flags |= VK_IMAGE_USAGE_SAMPLED_BIT;
// If the sampled texture is a depth/stencil texture, its image layout will be set
// to DEPTH_STENCIL_READ_ONLY_OPTIMAL in order to support readonly depth/stencil
// attachment. That layout requires DEPTH_STENCIL_ATTACHMENT_BIT image usage.
if (format.HasDepthOrStencil() && format.isRenderable) {
flags |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
}
}
if (usage & wgpu::TextureUsage::StorageBinding) {
flags |= VK_IMAGE_USAGE_STORAGE_BIT;
}
if (usage & wgpu::TextureUsage::RenderAttachment) {
if (format.HasDepthOrStencil()) {
flags |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
} else {
flags |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
}
}
// Choosing Vulkan image usages should not know about kReadOnlyRenderAttachment because that's
// a property of when the image is used, not of the creation.
ASSERT(!(usage & kReadOnlyRenderAttachment));
return flags;
}
// Chooses which Vulkan image layout should be used for the given Dawn usage. Note that this
// layout must match the layout given to various Vulkan operations as well as the layout given
// to descriptor set writes.
VkImageLayout VulkanImageLayout(const Texture* texture, wgpu::TextureUsage usage) {
if (usage == wgpu::TextureUsage::None) {
return VK_IMAGE_LAYOUT_UNDEFINED;
}
if (!wgpu::HasZeroOrOneBits(usage)) {
// Sampled | kReadOnlyRenderAttachment is the only possible multi-bit usage, if more
// appear we might need additional special-casing.
ASSERT(usage == (wgpu::TextureUsage::TextureBinding | kReadOnlyRenderAttachment));
// WebGPU requires both aspects to be readonly if the attachment's format does have
// both depth and stencil aspects. Vulkan 1.0 supports readonly for both aspects too
// via DEPTH_STENCIL_READ_ONLY image layout. Vulkan 1.1 and above can support separate
// readonly for a single aspect via DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL and
// DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL layouts. But Vulkan 1.0 cannot support
// it, and WebGPU doesn't need that currently.
return VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
}
// Usage has a single bit so we can switch on its value directly.
switch (usage) {
case wgpu::TextureUsage::CopyDst:
return VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
// The layout returned here is the one that will be used at bindgroup creation time.
// The bindgrpup's layout must match the runtime layout of the image when it is
// used via the bindgroup, but we don't know exactly what it will be yet. So we
// have to prepare for the pessimistic case.
case wgpu::TextureUsage::TextureBinding:
// Only VK_IMAGE_LAYOUT_GENERAL can do sampling and storage access of texture at the
// same time.
if (texture->GetInternalUsage() & wgpu::TextureUsage::StorageBinding) {
return VK_IMAGE_LAYOUT_GENERAL;
}
// The sampled image can be used as a readonly depth/stencil attachment at the same
// time if it is a depth/stencil renderable format, so the image layout need to be
// VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL.
if (texture->GetFormat().HasDepthOrStencil() && texture->GetFormat().isRenderable) {
return VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
}
return VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
// Vulkan texture copy functions require the image to be in _one_ known layout.
// Depending on whether parts of the texture have been transitioned to only CopySrc
// or a combination with something else, the texture could be in a combination of
// GENERAL and TRANSFER_SRC_OPTIMAL. This would be a problem, so we make CopySrc use
// GENERAL.
// TODO(crbug.com/dawn/851): We no longer need to transition resources all at
// once and can instead track subresources so we should lift this limitation.
case wgpu::TextureUsage::CopySrc:
// Read-only and write-only storage textures must use general layout because load
// and store operations on storage images can only be done on the images in
// VK_IMAGE_LAYOUT_GENERAL layout.
case wgpu::TextureUsage::StorageBinding:
return VK_IMAGE_LAYOUT_GENERAL;
case wgpu::TextureUsage::RenderAttachment:
if (texture->GetFormat().HasDepthOrStencil()) {
return VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
} else {
return VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
}
case kReadOnlyRenderAttachment:
return VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
case kPresentTextureUsage:
return VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
case wgpu::TextureUsage::None:
break;
}
UNREACHABLE();
}
VkSampleCountFlagBits VulkanSampleCount(uint32_t sampleCount) {
switch (sampleCount) {
case 1:
return VK_SAMPLE_COUNT_1_BIT;
case 4:
return VK_SAMPLE_COUNT_4_BIT;
}
UNREACHABLE();
}
MaybeError ValidateVulkanImageCanBeWrapped(const DeviceBase*, const TextureDescriptor* descriptor) {
DAWN_INVALID_IF(descriptor->dimension != wgpu::TextureDimension::e2D,
"Texture dimension (%s) is not %s.", descriptor->dimension,
wgpu::TextureDimension::e2D);
DAWN_INVALID_IF(descriptor->mipLevelCount != 1, "Mip level count (%u) is not 1.",
descriptor->mipLevelCount);
DAWN_INVALID_IF(descriptor->size.depthOrArrayLayers != 1, "Array layer count (%u) is not 1.",
descriptor->size.depthOrArrayLayers);
DAWN_INVALID_IF(descriptor->sampleCount != 1, "Sample count (%u) is not 1.",
descriptor->sampleCount);
return {};
}
bool IsSampleCountSupported(const dawn::native::vulkan::Device* device,
const VkImageCreateInfo& imageCreateInfo) {
ASSERT(device);
VkPhysicalDevice physicalDevice = ToBackend(device->GetAdapter())->GetPhysicalDevice();
VkImageFormatProperties properties;
if (device->fn.GetPhysicalDeviceImageFormatProperties(
physicalDevice, imageCreateInfo.format, imageCreateInfo.imageType,
imageCreateInfo.tiling, imageCreateInfo.usage, imageCreateInfo.flags,
&properties) != VK_SUCCESS) {
UNREACHABLE();
}
return properties.sampleCounts & imageCreateInfo.samples;
}
// static
ResultOrError<Ref<Texture>> Texture::Create(Device* device,
const TextureDescriptor* descriptor,
VkImageUsageFlags extraUsages) {
Ref<Texture> texture = AcquireRef(new Texture(device, descriptor, TextureState::OwnedInternal));
DAWN_TRY(texture->InitializeAsInternalTexture(extraUsages));
return std::move(texture);
}
// static
ResultOrError<Texture*> Texture::CreateFromExternal(
Device* device,
const ExternalImageDescriptorVk* descriptor,
const TextureDescriptor* textureDescriptor,
external_memory::Service* externalMemoryService) {
Ref<Texture> texture =
AcquireRef(new Texture(device, textureDescriptor, TextureState::OwnedInternal));
DAWN_TRY(texture->InitializeFromExternal(descriptor, externalMemoryService));
return texture.Detach();
}
// static
Ref<Texture> Texture::CreateForSwapChain(Device* device,
const TextureDescriptor* descriptor,
VkImage nativeImage) {
Ref<Texture> texture = AcquireRef(new Texture(device, descriptor, TextureState::OwnedExternal));
texture->InitializeForSwapChain(nativeImage);
return texture;
}
Texture::Texture(Device* device, const TextureDescriptor* descriptor, TextureState state)
: TextureBase(device, descriptor, state),
mCombinedAspect(ComputeCombinedAspect(device, GetFormat())),
// A usage of none will make sure the texture is transitioned before its first use as
// required by the Vulkan spec.
mSubresourceLastUsages(
mCombinedAspect != Aspect::None ? mCombinedAspect : GetFormat().aspects,
GetArrayLayers(),
GetNumMipLevels(),
wgpu::TextureUsage::None) {}
MaybeError Texture::InitializeAsInternalTexture(VkImageUsageFlags extraUsages) {
Device* device = ToBackend(GetDevice());
// Create the Vulkan image "container". We don't need to check that the format supports the
// combination of sample, usage etc. because validation should have been done in the Dawn
// frontend already based on the minimum supported formats in the Vulkan spec
VkImageCreateInfo createInfo = {};
FillVulkanCreateInfoSizesAndType(*this, &createInfo);
PNextChainBuilder createInfoChain(&createInfo);
createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
createInfo.format = VulkanImageFormat(device, GetFormat().format);
createInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
createInfo.usage = VulkanImageUsage(GetInternalUsage(), GetFormat()) | extraUsages;
createInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
createInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
VkImageFormatListCreateInfo imageFormatListInfo = {};
std::vector<VkFormat> viewFormats;
bool requiresCreateMutableFormatBit = GetViewFormats().any();
// As current SPIR-V SPEC doesn't support 'bgra8' as a valid image format, to support the
// STORAGE usage of BGRA8Unorm we have to create an RGBA8Unorm image view on the BGRA8Unorm
// storage texture and polyfill it as RGBA8Unorm in Tint. See http://crbug.com/dawn/1641 for
// more details.
if (createInfo.format == VK_FORMAT_B8G8R8A8_UNORM &&
createInfo.usage & VK_IMAGE_USAGE_STORAGE_BIT) {
viewFormats.push_back(VK_FORMAT_R8G8B8A8_UNORM);
requiresCreateMutableFormatBit = true;
}
if (requiresCreateMutableFormatBit) {
createInfo.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
if (device->GetDeviceInfo().HasExt(DeviceExt::ImageFormatList)) {
createInfoChain.Add(&imageFormatListInfo,
VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO);
viewFormats.push_back(VulkanImageFormat(device, GetFormat().format));
for (FormatIndex i : IterateBitSet(GetViewFormats())) {
const Format& viewFormat = device->GetValidInternalFormat(i);
viewFormats.push_back(VulkanImageFormat(device, viewFormat.format));
}
imageFormatListInfo.viewFormatCount = viewFormats.size();
imageFormatListInfo.pViewFormats = viewFormats.data();
}
}
ASSERT(IsSampleCountSupported(device, createInfo));
if (GetArrayLayers() >= 6 && GetWidth() == GetHeight()) {
createInfo.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
}
// We always set VK_IMAGE_USAGE_TRANSFER_DST_BIT unconditionally beause the Vulkan images
// that are used in vkCmdClearColorImage() must have been created with this flag, which is
// also required for the implementation of robust resource initialization.
createInfo.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
DAWN_TRY(CheckVkSuccess(
device->fn.CreateImage(device->GetVkDevice(), &createInfo, nullptr, &*mHandle),
"CreateImage"));
// Create the image memory and associate it with the container
VkMemoryRequirements requirements;
device->fn.GetImageMemoryRequirements(device->GetVkDevice(), mHandle, &requirements);
bool forceDisableSubAllocation =
(device->IsToggleEnabled(
Toggle::DisableSubAllocationFor2DTextureWithCopyDstOrRenderAttachment)) &&
GetDimension() == wgpu::TextureDimension::e2D &&
(GetInternalUsage() & (wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::RenderAttachment));
DAWN_TRY_ASSIGN(mMemoryAllocation,
device->GetResourceMemoryAllocator()->Allocate(requirements, MemoryKind::Opaque,
forceDisableSubAllocation));
DAWN_TRY(CheckVkSuccess(
device->fn.BindImageMemory(device->GetVkDevice(), mHandle,
ToBackend(mMemoryAllocation.GetResourceHeap())->GetMemory(),
mMemoryAllocation.GetOffset()),
"BindImageMemory"));
// crbug.com/1361662
// This works around an Intel Gen12 mesa bug due to CCS ambiguates stomping on each other.
// https://gitlab.freedesktop.org/mesa/mesa/-/issues/7301#note_1826367
if (device->IsToggleEnabled(Toggle::VulkanClearGen12TextureWithCCSAmbiguateOnCreation)) {
auto format = GetFormat().format;
bool textureIsBuggy =
format == wgpu::TextureFormat::R8Unorm || format == wgpu::TextureFormat::R8Snorm ||
format == wgpu::TextureFormat::R8Uint || format == wgpu::TextureFormat::R8Sint ||
// These are flaky.
format == wgpu::TextureFormat::RG16Sint || format == wgpu::TextureFormat::RGBA16Sint ||
format == wgpu::TextureFormat::RGBA32Float;
textureIsBuggy &= GetNumMipLevels() > 1;
textureIsBuggy &= GetDimension() == wgpu::TextureDimension::e2D;
textureIsBuggy &= IsPowerOfTwo(GetWidth()) && IsPowerOfTwo(GetHeight());
if (textureIsBuggy) {
DAWN_TRY(ClearTexture(ToBackend(GetDevice())->GetPendingRecordingContext(),
GetAllSubresources(), TextureBase::ClearValue::Zero));
}
}
if (device->IsToggleEnabled(Toggle::NonzeroClearResourcesOnCreationForTesting)) {
DAWN_TRY(ClearTexture(ToBackend(GetDevice())->GetPendingRecordingContext(),
GetAllSubresources(), TextureBase::ClearValue::NonZero));
}
SetLabelImpl();
return {};
}
// Internally managed, but imported from external handle
MaybeError Texture::InitializeFromExternal(const ExternalImageDescriptorVk* descriptor,
external_memory::Service* externalMemoryService) {
Device* device = ToBackend(GetDevice());
VkFormat format = VulkanImageFormat(device, GetFormat().format);
VkImageUsageFlags usage = VulkanImageUsage(GetInternalUsage(), GetFormat());
bool supportsDisjoint;
DAWN_INVALID_IF(
!externalMemoryService->SupportsCreateImage(descriptor, format, usage, &supportsDisjoint),
"Creating an image from external memory is not supported.");
// The creation of mSubresourceLastUsage assumes that multi-planar are always disjoint and sets
// the combined aspect without checking for disjoint support.
// TODO(dawn:1548): Support multi-planar images with the DISJOINT feature and potentially allow
// acting on planes individually? Always using Color is valid even for disjoint images.
DAWN_UNUSED(supportsDisjoint);
ASSERT(!GetFormat().IsMultiPlanar() || mCombinedAspect == Aspect::Color);
mExternalState = ExternalState::PendingAcquire;
mExportQueueFamilyIndex = externalMemoryService->GetQueueFamilyIndex();
mPendingAcquireOldLayout = descriptor->releasedOldLayout;
mPendingAcquireNewLayout = descriptor->releasedNewLayout;
VkImageCreateInfo baseCreateInfo = {};
FillVulkanCreateInfoSizesAndType(*this, &baseCreateInfo);
PNextChainBuilder createInfoChain(&baseCreateInfo);
baseCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
baseCreateInfo.format = format;
baseCreateInfo.usage = usage;
baseCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
baseCreateInfo.queueFamilyIndexCount = 0;
baseCreateInfo.pQueueFamilyIndices = nullptr;
// We always set VK_IMAGE_USAGE_TRANSFER_DST_BIT unconditionally beause the Vulkan images
// that are used in vkCmdClearColorImage() must have been created with this flag, which is
// also required for the implementation of robust resource initialization.
baseCreateInfo.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
VkImageFormatListCreateInfo imageFormatListInfo = {};
std::vector<VkFormat> viewFormats;
if (GetViewFormats().any()) {
baseCreateInfo.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
if (device->GetDeviceInfo().HasExt(DeviceExt::ImageFormatList)) {
createInfoChain.Add(&imageFormatListInfo,
VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO);
for (FormatIndex i : IterateBitSet(GetViewFormats())) {
const Format& viewFormat = device->GetValidInternalFormat(i);
viewFormats.push_back(VulkanImageFormat(device, viewFormat.format));
}
imageFormatListInfo.viewFormatCount = viewFormats.size();
imageFormatListInfo.pViewFormats = viewFormats.data();
}
}
DAWN_TRY_ASSIGN(mHandle, externalMemoryService->CreateImage(descriptor, baseCreateInfo));
SetLabelHelper("Dawn_ExternalTexture");
return {};
}
void Texture::InitializeForSwapChain(VkImage nativeImage) {
mHandle = nativeImage;
SetLabelHelper("Dawn_SwapChainTexture");
}
MaybeError Texture::BindExternalMemory(const ExternalImageDescriptorVk* descriptor,
VkDeviceMemory externalMemoryAllocation,
std::vector<VkSemaphore> waitSemaphores) {
Device* device = ToBackend(GetDevice());
DAWN_TRY(CheckVkSuccess(
device->fn.BindImageMemory(device->GetVkDevice(), mHandle, externalMemoryAllocation, 0),
"BindImageMemory (external)"));
// Don't clear imported texture if already initialized
if (descriptor->isInitialized) {
SetIsSubresourceContentInitialized(true, GetAllSubresources());
}
// Success, acquire all the external objects.
mExternalAllocation = externalMemoryAllocation;
mWaitRequirements = std::move(waitSemaphores);
return {};
}
void Texture::TransitionEagerlyForExport(CommandRecordingContext* recordingContext) {
mExternalState = ExternalState::EagerlyTransitioned;
// Get any usage, ideally the last one to do nothing
ASSERT(GetNumMipLevels() == 1 && GetArrayLayers() == 1);
SubresourceRange range = {GetDisjointVulkanAspects(), {0, 1}, {0, 1}};
wgpu::TextureUsage usage = mSubresourceLastUsages.Get(range.aspects, 0, 0);
std::vector<VkImageMemoryBarrier> barriers;
VkPipelineStageFlags srcStages = 0;
VkPipelineStageFlags dstStages = 0;
// Same usage as last.
TransitionUsageAndGetResourceBarrier(usage, range, &barriers, &srcStages, &dstStages);
ASSERT(barriers.size() == 1);
VkImageMemoryBarrier& barrier = barriers[0];
// The barrier must be paired with another barrier that will specify the dst access mask on the
// importing queue.
barrier.dstAccessMask = 0;
if (mDesiredExportLayout != VK_IMAGE_LAYOUT_UNDEFINED) {
barrier.newLayout = mDesiredExportLayout;
}
Device* device = ToBackend(GetDevice());
barrier.srcQueueFamilyIndex = device->GetGraphicsQueueFamily();
barrier.dstQueueFamilyIndex = mExportQueueFamilyIndex;
// We don't know when the importing queue will need the texture, so pass
// VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT to ensure the barrier happens-before any usage in the
// importing queue.
dstStages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
device->fn.CmdPipelineBarrier(recordingContext->commandBuffer, srcStages, dstStages, 0, 0,
nullptr, 0, nullptr, 1, &barrier);
}
std::vector<VkSemaphore> Texture::AcquireWaitRequirements() {
return std::move(mWaitRequirements);
}
MaybeError Texture::ExportExternalTexture(VkImageLayout desiredLayout,
ExternalSemaphoreHandle* handle,
VkImageLayout* releasedOldLayout,
VkImageLayout* releasedNewLayout) {
DAWN_INVALID_IF(mExternalState == ExternalState::Released,
"Can't export a signal semaphore from signaled texture %s.", this);
DAWN_INVALID_IF(mExternalAllocation == VK_NULL_HANDLE,
"Can't export a signal semaphore from destroyed or non-external texture %s.",
this);
DAWN_INVALID_IF(desiredLayout != VK_IMAGE_LAYOUT_UNDEFINED,
"desiredLayout (%d) was not VK_IMAGE_LAYOUT_UNDEFINED", desiredLayout);
// Release the texture
mExternalState = ExternalState::Released;
ASSERT(GetNumMipLevels() == 1 && GetArrayLayers() == 1);
wgpu::TextureUsage usage = mSubresourceLastUsages.Get(GetDisjointVulkanAspects(), 0, 0);
// Compute the layouts for the queue transition for export. desiredLayout == UNDEFINED is a tag
// value used to export with whatever the current layout is. However queue transitioning to the
// UNDEFINED layout is disallowed so we handle the case where currentLayout is UNDEFINED by
// promoting to GENERAL.
VkImageLayout currentLayout = VulkanImageLayout(this, usage);
VkImageLayout targetLayout;
if (currentLayout != VK_IMAGE_LAYOUT_UNDEFINED) {
targetLayout = currentLayout;
} else {
targetLayout = VK_IMAGE_LAYOUT_GENERAL;
}
// We have to manually trigger a transition if the texture hasn't been actually used or if we
// need a layout transition.
// TODO(dawn:1509): Avoid the empty submit.
if (mExternalSemaphoreHandle == kNullExternalSemaphoreHandle || targetLayout != currentLayout) {
mDesiredExportLayout = targetLayout;
Device* device = ToBackend(GetDevice());
CommandRecordingContext* recordingContext = device->GetPendingRecordingContext();
recordingContext->externalTexturesForEagerTransition.insert(this);
DAWN_TRY(device->SubmitPendingCommands());
currentLayout = targetLayout;
}
ASSERT(mExternalSemaphoreHandle != kNullExternalSemaphoreHandle);
// Write out the layouts and signal semaphore
*releasedOldLayout = currentLayout;
*releasedNewLayout = targetLayout;
*handle = mExternalSemaphoreHandle;
mExternalSemaphoreHandle = kNullExternalSemaphoreHandle;
// Destroy the texture so it can't be used again
Destroy();
return {};
}
Texture::~Texture() {
if (mExternalSemaphoreHandle != kNullExternalSemaphoreHandle) {
ToBackend(GetDevice())
->GetExternalSemaphoreService()
->CloseHandle(mExternalSemaphoreHandle);
}
mExternalSemaphoreHandle = kNullExternalSemaphoreHandle;
}
void Texture::SetLabelHelper(const char* prefix) {
SetDebugName(ToBackend(GetDevice()), mHandle, prefix, GetLabel());
}
void Texture::SetLabelImpl() {
SetLabelHelper("Dawn_InternalTexture");
}
void Texture::DestroyImpl() {
if (GetTextureState() == TextureState::OwnedInternal) {
Device* device = ToBackend(GetDevice());
// For textures created from a VkImage, the allocation if kInvalid so the Device knows
// to skip the deallocation of the (absence of) VkDeviceMemory.
device->GetResourceMemoryAllocator()->Deallocate(&mMemoryAllocation);
if (mHandle != VK_NULL_HANDLE) {
device->GetFencedDeleter()->DeleteWhenUnused(mHandle);
}
if (mExternalAllocation != VK_NULL_HANDLE) {
device->GetFencedDeleter()->DeleteWhenUnused(mExternalAllocation);
}
mHandle = VK_NULL_HANDLE;
mExternalAllocation = VK_NULL_HANDLE;
}
// For Vulkan, we currently run the base destruction code after the internal changes because
// of the dependency on the texture state which the base code overwrites too early.
TextureBase::DestroyImpl();
}
VkImage Texture::GetHandle() const {
return mHandle;
}
void Texture::TweakTransitionForExternalUsage(CommandRecordingContext* recordingContext,
std::vector<VkImageMemoryBarrier>* barriers,
size_t transitionBarrierStart) {
ASSERT(GetNumMipLevels() == 1 && GetArrayLayers() == 1);
// transitionBarrierStart specify the index where barriers for current transition start in
// the vector. barriers->size() - transitionBarrierStart is the number of barriers that we
// have already added into the vector during current transition.
ASSERT(barriers->size() - transitionBarrierStart <= 1);
if (mExternalState == ExternalState::PendingAcquire ||
mExternalState == ExternalState::EagerlyTransitioned) {
recordingContext->externalTexturesForEagerTransition.insert(this);
if (barriers->size() == transitionBarrierStart) {
barriers->push_back(BuildMemoryBarrier(
this, wgpu::TextureUsage::None, wgpu::TextureUsage::None,
SubresourceRange::SingleMipAndLayer(0, 0, GetDisjointVulkanAspects())));
}
VkImageMemoryBarrier* barrier = &(*barriers)[transitionBarrierStart];
// Transfer texture from external queue to graphics queue
barrier->srcQueueFamilyIndex = mExportQueueFamilyIndex;
barrier->dstQueueFamilyIndex = ToBackend(GetDevice())->GetGraphicsQueueFamily();
// srcAccessMask means nothing when importing. Queue transfers require a barrier on
// both the importing and exporting queues. The exporting queue should have specified
// this.
barrier->srcAccessMask = 0;
// Save the desired layout. We may need to transition through an intermediate
// |mPendingAcquireLayout| first.
VkImageLayout desiredLayout = barrier->newLayout;
if (mExternalState == ExternalState::PendingAcquire) {
bool isInitialized = IsSubresourceContentInitialized(GetAllSubresources());
// We don't care about the pending old layout if the texture is uninitialized. The
// driver is free to discard it. Also it is invalid to transition to layout UNDEFINED or
// PREINITIALIZED. If the embedder provided no new layout, or we don't care about the
// previous contents, we can skip the layout transition.
// https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-VkImageMemoryBarrier-newLayout-01198
if (!isInitialized || mPendingAcquireNewLayout == VK_IMAGE_LAYOUT_UNDEFINED ||
mPendingAcquireNewLayout == VK_IMAGE_LAYOUT_PREINITIALIZED) {
barrier->oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
barrier->newLayout = desiredLayout;
} else {
barrier->oldLayout = mPendingAcquireOldLayout;
barrier->newLayout = mPendingAcquireNewLayout;
}
} else {
// In case of ExternalState::EagerlyTransitioned, the layouts of the texture's queue
// release were always same. So we exactly match that here for the queue acquire.
// The spec text:
// If the transfer is via an image memory barrier, and an image layout transition is
// desired, then the values of oldLayout and newLayout in the release operation's memory
// barrier must be equal to values of oldLayout and newLayout in the acquire operation's
// memory barrier.
barrier->newLayout = barrier->oldLayout;
}
// If these are unequal, we need an another barrier to transition the layout.
if (barrier->newLayout != desiredLayout) {
VkImageMemoryBarrier layoutBarrier;
layoutBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
layoutBarrier.pNext = nullptr;
layoutBarrier.image = GetHandle();
layoutBarrier.subresourceRange = barrier->subresourceRange;
// Transition from the acquired new layout to the desired layout.
layoutBarrier.oldLayout = barrier->newLayout;
layoutBarrier.newLayout = desiredLayout;
layoutBarrier.srcAccessMask = 0;
layoutBarrier.dstAccessMask = barrier->dstAccessMask;
layoutBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
layoutBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barriers->push_back(layoutBarrier);
}
mExternalState = ExternalState::Acquired;
}
mLastExternalState = mExternalState;
}
bool Texture::CanReuseWithoutBarrier(wgpu::TextureUsage lastUsage, wgpu::TextureUsage usage) {
// Reuse the texture directly and avoid encoding barriers when it isn't needed.
bool lastReadOnly = IsSubset(lastUsage, kReadOnlyTextureUsages);
if (lastReadOnly && lastUsage == usage && mLastExternalState == mExternalState) {
return true;
}
return false;
}
void Texture::TransitionUsageForPass(CommandRecordingContext* recordingContext,
const TextureSubresourceUsage& textureUsages,
std::vector<VkImageMemoryBarrier>* imageBarriers,
VkPipelineStageFlags* srcStages,
VkPipelineStageFlags* dstStages) {
if (UseCombinedAspects()) {
SubresourceStorage<wgpu::TextureUsage> combinedUsages(mCombinedAspect, GetArrayLayers(),
GetNumMipLevels());
textureUsages.Iterate([&](const SubresourceRange& range, wgpu::TextureUsage usage) {
SubresourceRange updateRange = range;
updateRange.aspects = mCombinedAspect;
combinedUsages.Update(updateRange,
[&](const SubresourceRange&, wgpu::TextureUsage* combinedUsage) {
*combinedUsage |= usage;
});
});
TransitionUsageForPassImpl(recordingContext, combinedUsages, imageBarriers, srcStages,
dstStages);
} else {
TransitionUsageForPassImpl(recordingContext, textureUsages, imageBarriers, srcStages,
dstStages);
}
}
void Texture::TransitionUsageForPassImpl(
CommandRecordingContext* recordingContext,
const SubresourceStorage<wgpu::TextureUsage>& subresourceUsages,
std::vector<VkImageMemoryBarrier>* imageBarriers,
VkPipelineStageFlags* srcStages,
VkPipelineStageFlags* dstStages) {
size_t transitionBarrierStart = imageBarriers->size();
const Format& format = GetFormat();
wgpu::TextureUsage allUsages = wgpu::TextureUsage::None;
wgpu::TextureUsage allLastUsages = wgpu::TextureUsage::None;
mSubresourceLastUsages.Merge(subresourceUsages, [&](const SubresourceRange& range,
wgpu::TextureUsage* lastUsage,
const wgpu::TextureUsage& newUsage) {
if (newUsage == wgpu::TextureUsage::None || CanReuseWithoutBarrier(*lastUsage, newUsage)) {
return;
}
imageBarriers->push_back(BuildMemoryBarrier(this, *lastUsage, newUsage, range));
allLastUsages |= *lastUsage;
allUsages |= newUsage;
*lastUsage = newUsage;
});
if (mExternalState != ExternalState::InternalOnly) {
TweakTransitionForExternalUsage(recordingContext, imageBarriers, transitionBarrierStart);
}
*srcStages |= VulkanPipelineStage(allLastUsages, format);
*dstStages |= VulkanPipelineStage(allUsages, format);
}
void Texture::TransitionUsageNow(CommandRecordingContext* recordingContext,
wgpu::TextureUsage usage,
const SubresourceRange& range) {
std::vector<VkImageMemoryBarrier> barriers;
VkPipelineStageFlags srcStages = 0;
VkPipelineStageFlags dstStages = 0;
TransitionUsageAndGetResourceBarrier(usage, range, &barriers, &srcStages, &dstStages);
if (mExternalState != ExternalState::InternalOnly) {
TweakTransitionForExternalUsage(recordingContext, &barriers, 0);
}
if (!barriers.empty()) {
ASSERT(srcStages != 0 && dstStages != 0);
ToBackend(GetDevice())
->fn.CmdPipelineBarrier(recordingContext->commandBuffer, srcStages, dstStages, 0, 0,
nullptr, 0, nullptr, barriers.size(), barriers.data());
}
}
void Texture::TransitionUsageAndGetResourceBarrier(wgpu::TextureUsage usage,
const SubresourceRange& range,
std::vector<VkImageMemoryBarrier>* imageBarriers,
VkPipelineStageFlags* srcStages,
VkPipelineStageFlags* dstStages) {
if (UseCombinedAspects()) {
SubresourceRange updatedRange = range;
updatedRange.aspects = mCombinedAspect;
TransitionUsageAndGetResourceBarrierImpl(usage, updatedRange, imageBarriers, srcStages,
dstStages);
} else {
TransitionUsageAndGetResourceBarrierImpl(usage, range, imageBarriers, srcStages, dstStages);
}
}
void Texture::TransitionUsageAndGetResourceBarrierImpl(
wgpu::TextureUsage usage,
const SubresourceRange& range,
std::vector<VkImageMemoryBarrier>* imageBarriers,
VkPipelineStageFlags* srcStages,
VkPipelineStageFlags* dstStages) {
ASSERT(imageBarriers != nullptr);
const Format& format = GetFormat();
wgpu::TextureUsage allLastUsages = wgpu::TextureUsage::None;
mSubresourceLastUsages.Update(
range, [&](const SubresourceRange& range, wgpu::TextureUsage* lastUsage) {
if (CanReuseWithoutBarrier(*lastUsage, usage)) {
return;
}
imageBarriers->push_back(BuildMemoryBarrier(this, *lastUsage, usage, range));
allLastUsages |= *lastUsage;
*lastUsage = usage;
});
*srcStages |= VulkanPipelineStage(allLastUsages, format);
*dstStages |= VulkanPipelineStage(usage, format);
}
MaybeError Texture::ClearTexture(CommandRecordingContext* recordingContext,
const SubresourceRange& range,
TextureBase::ClearValue clearValue) {
Device* device = ToBackend(GetDevice());
const bool isZero = clearValue == TextureBase::ClearValue::Zero;
uint32_t uClearColor = isZero ? 0 : 1;
int32_t sClearColor = isZero ? 0 : 1;
float fClearColor = isZero ? 0.f : 1.f;
TransitionUsageNow(recordingContext, wgpu::TextureUsage::CopyDst, range);
VkImageSubresourceRange imageRange = {};
imageRange.levelCount = 1;
imageRange.layerCount = 1;
if (GetFormat().isCompressed) {
if (range.aspects == Aspect::None) {
return {};
}
// need to clear the texture with a copy from buffer
ASSERT(range.aspects == Aspect::Color);
const TexelBlockInfo& blockInfo = GetFormat().GetAspectInfo(range.aspects).block;
Extent3D largestMipSize = GetMipLevelSingleSubresourcePhysicalSize(range.baseMipLevel);
uint32_t bytesPerRow = Align((largestMipSize.width / blockInfo.width) * blockInfo.byteSize,
device->GetOptimalBytesPerRowAlignment());
uint64_t bufferSize = bytesPerRow * (largestMipSize.height / blockInfo.height) *
largestMipSize.depthOrArrayLayers;
DynamicUploader* uploader = device->GetDynamicUploader();
UploadHandle uploadHandle;
DAWN_TRY_ASSIGN(
uploadHandle,
uploader->Allocate(bufferSize, device->GetPendingCommandSerial(), blockInfo.byteSize));
memset(uploadHandle.mappedBuffer, uClearColor, bufferSize);
std::vector<VkBufferImageCopy> regions;
for (uint32_t level = range.baseMipLevel; level < range.baseMipLevel + range.levelCount;
++level) {
Extent3D copySize = GetMipLevelSingleSubresourcePhysicalSize(level);
imageRange.baseMipLevel = level;
for (uint32_t layer = range.baseArrayLayer;
layer < range.baseArrayLayer + range.layerCount; ++layer) {
if (clearValue == TextureBase::ClearValue::Zero &&
IsSubresourceContentInitialized(
SubresourceRange::SingleMipAndLayer(level, layer, range.aspects))) {
// Skip lazy clears if already initialized.
continue;
}
TextureDataLayout dataLayout;
dataLayout.offset = uploadHandle.startOffset;
dataLayout.rowsPerImage = copySize.height / blockInfo.height;
dataLayout.bytesPerRow = bytesPerRow;
TextureCopy textureCopy;
textureCopy.aspect = range.aspects;
textureCopy.mipLevel = level;
textureCopy.origin = {0, 0, layer};
textureCopy.texture = this;
regions.push_back(ComputeBufferImageCopyRegion(dataLayout, textureCopy, copySize));
}
}
device->fn.CmdCopyBufferToImage(
recordingContext->commandBuffer, ToBackend(uploadHandle.stagingBuffer)->GetHandle(),
GetHandle(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, regions.size(), regions.data());
} else {
for (uint32_t level = range.baseMipLevel; level < range.baseMipLevel + range.levelCount;
++level) {
imageRange.baseMipLevel = level;
for (uint32_t layer = range.baseArrayLayer;
layer < range.baseArrayLayer + range.layerCount; ++layer) {
Aspect aspects = Aspect::None;
for (Aspect aspect : IterateEnumMask(range.aspects)) {
if (clearValue == TextureBase::ClearValue::Zero &&
IsSubresourceContentInitialized(
SubresourceRange::SingleMipAndLayer(level, layer, aspect))) {
// Skip lazy clears if already initialized.
continue;
}
aspects |= aspect;
}
if (aspects == Aspect::None) {
continue;
}
imageRange.aspectMask = VulkanAspectMask(aspects);
imageRange.baseArrayLayer = layer;
if (aspects & (Aspect::Depth | Aspect::Stencil | Aspect::CombinedDepthStencil)) {
VkClearDepthStencilValue clearDepthStencilValue[1];
clearDepthStencilValue[0].depth = fClearColor;
clearDepthStencilValue[0].stencil = uClearColor;
device->fn.CmdClearDepthStencilImage(recordingContext->commandBuffer,
GetHandle(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
clearDepthStencilValue, 1, &imageRange);
} else {
ASSERT(aspects == Aspect::Color);
VkClearColorValue clearColorValue;
switch (GetFormat().GetAspectInfo(Aspect::Color).baseType) {
case wgpu::TextureComponentType::Float:
clearColorValue.float32[0] = fClearColor;
clearColorValue.float32[1] = fClearColor;
clearColorValue.float32[2] = fClearColor;
clearColorValue.float32[3] = fClearColor;
break;
case wgpu::TextureComponentType::Sint:
clearColorValue.int32[0] = sClearColor;
clearColorValue.int32[1] = sClearColor;
clearColorValue.int32[2] = sClearColor;
clearColorValue.int32[3] = sClearColor;
break;
case wgpu::TextureComponentType::Uint:
clearColorValue.uint32[0] = uClearColor;
clearColorValue.uint32[1] = uClearColor;
clearColorValue.uint32[2] = uClearColor;
clearColorValue.uint32[3] = uClearColor;
break;
case wgpu::TextureComponentType::DepthComparison:
UNREACHABLE();
}
device->fn.CmdClearColorImage(recordingContext->commandBuffer, GetHandle(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
&clearColorValue, 1, &imageRange);
}
}
}
}
if (clearValue == TextureBase::ClearValue::Zero) {
SetIsSubresourceContentInitialized(true, range);
device->IncrementLazyClearCountForTesting();
}
return {};
}
MaybeError Texture::EnsureSubresourceContentInitialized(CommandRecordingContext* recordingContext,
const SubresourceRange& range) {
if (!GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse)) {
return {};
}
if (!IsSubresourceContentInitialized(range)) {
// If subresource has not been initialized, clear it to black as it could contain dirty
// bits from recycled memory
DAWN_TRY(ClearTexture(recordingContext, range, TextureBase::ClearValue::Zero));
}
return {};
}
void Texture::UpdateExternalSemaphoreHandle(ExternalSemaphoreHandle handle) {
if (mExternalSemaphoreHandle != kNullExternalSemaphoreHandle) {
ToBackend(GetDevice())
->GetExternalSemaphoreService()
->CloseHandle(mExternalSemaphoreHandle);
}
mExternalSemaphoreHandle = handle;
}
VkImageLayout Texture::GetCurrentLayoutForSwapChain() const {
ASSERT(GetFormat().aspects == Aspect::Color);
return VulkanImageLayout(this, mSubresourceLastUsages.Get(Aspect::Color, 0, 0));
}
bool Texture::UseCombinedAspects() const {
return mCombinedAspect != Aspect::None;
}
Aspect Texture::GetDisjointVulkanAspects() const {
if (UseCombinedAspects()) {
return mCombinedAspect;
}
return GetFormat().aspects;
}
// static
ResultOrError<Ref<TextureView>> TextureView::Create(TextureBase* texture,
const TextureViewDescriptor* descriptor) {
Ref<TextureView> view = AcquireRef(new TextureView(texture, descriptor));
DAWN_TRY(view->Initialize(descriptor));
return view;
}
MaybeError TextureView::Initialize(const TextureViewDescriptor* descriptor) {
if ((GetTexture()->GetInternalUsage() &
~(wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst)) == 0) {
// If the texture view has no other usage than CopySrc and CopyDst, then it can't
// actually be used as a render pass attachment or sampled/storage texture. The Vulkan
// validation errors warn if you create such a vkImageView, so return early.
return {};
}
// Texture could be destroyed by the time we make a view.
if (GetTexture()->GetTextureState() == Texture::TextureState::Destroyed) {
return {};
}
Device* device = ToBackend(GetTexture()->GetDevice());
VkImageViewCreateInfo createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
createInfo.pNext = nullptr;
createInfo.flags = 0;
createInfo.image = ToBackend(GetTexture())->GetHandle();
createInfo.viewType = VulkanImageViewType(descriptor->dimension);
const Format& textureFormat = GetTexture()->GetFormat();
if (textureFormat.HasStencil() &&
(textureFormat.HasDepth() || !device->IsToggleEnabled(Toggle::VulkanUseS8))) {
// Unlike multi-planar formats, depth-stencil formats have multiple aspects but are not
// created with VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT.
// https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/VkImageViewCreateInfo.html#VUID-VkImageViewCreateInfo-image-01762
// Without, VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT, the view format must match the texture
// format.
createInfo.format = VulkanImageFormat(device, textureFormat.format);
} else {
createInfo.format = VulkanImageFormat(device, descriptor->format);
}
createInfo.components = VkComponentMapping{VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G,
VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A};
const SubresourceRange& subresources = GetSubresourceRange();
createInfo.subresourceRange.baseMipLevel = subresources.baseMipLevel;
createInfo.subresourceRange.levelCount = subresources.levelCount;
createInfo.subresourceRange.baseArrayLayer = subresources.baseArrayLayer;
createInfo.subresourceRange.layerCount = subresources.layerCount;
createInfo.subresourceRange.aspectMask = VulkanAspectMask(subresources.aspects);
DAWN_TRY(CheckVkSuccess(
device->fn.CreateImageView(device->GetVkDevice(), &createInfo, nullptr, &*mHandle),
"CreateImageView"));
// We should create an image view with format RGBA8Unorm on the BGRA8Unorm texture when the
// texture is used as storage texture. See http://crbug.com/dawn/1641 for more details.
if (createInfo.format == VK_FORMAT_B8G8R8A8_UNORM &&
(GetTexture()->GetInternalUsage() & wgpu::TextureUsage::StorageBinding)) {
createInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
DAWN_TRY(CheckVkSuccess(device->fn.CreateImageView(device->GetVkDevice(), &createInfo,
nullptr, &*mHandleForBGRA8UnormStorage),
"CreateImageView for BGRA8Unorm storage"));
}
SetLabelImpl();
return {};
}
TextureView::~TextureView() {}
void TextureView::DestroyImpl() {
Device* device = ToBackend(GetTexture()->GetDevice());
if (mHandle != VK_NULL_HANDLE) {
device->GetFencedDeleter()->DeleteWhenUnused(mHandle);
mHandle = VK_NULL_HANDLE;
}
if (mHandleForBGRA8UnormStorage != VK_NULL_HANDLE) {
device->GetFencedDeleter()->DeleteWhenUnused(mHandleForBGRA8UnormStorage);
mHandleForBGRA8UnormStorage = VK_NULL_HANDLE;
}
}
VkImageView TextureView::GetHandle() const {
return mHandle;
}
VkImageView TextureView::GetHandleForBGRA8UnormStorage() const {
return mHandleForBGRA8UnormStorage;
}
void TextureView::SetLabelImpl() {
SetDebugName(ToBackend(GetDevice()), mHandle, "Dawn_TextureView", GetLabel());
}
} // namespace dawn::native::vulkan