)]}'
{
  "commit": "4d7c3ab0146d7514e959db163a01d018e3a204ea",
  "tree": "4550c231845b1e4c0b17981eee99e2723a1787bb",
  "parents": [
    "3967253ded397d80f65d34d716692ac114b1ceab"
  ],
  "author": {
    "name": "Kai Ninomiya",
    "email": "kainino@chromium.org",
    "time": "Mon Feb 23 14:38:03 2026 -0800"
  },
  "committer": {
    "name": "Dawn LUCI CQ",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Mon Feb 23 14:38:03 2026 -0800"
  },
  "message": "[dawn][metal] Enable Metal Shader Validation with \"full\" mode\n\nAdd shader validation to \"full\" mode, which can be substantially slower.\n\"Partial\" mode remains as before, with API validation only. (There was\npreviously no different on Metal.)\n\nThis seems to be fine on CQ, but the slowness could cause issues down\nthe line. It\u0027s OK to revert if so.\n\nFixed: 477645284\nChange-Id: I8c4e0f2c0fa38caa59397ebd4be0bd2b49a7099f\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/286535\nCommit-Queue: Kai Ninomiya \u003ckainino@chromium.org\u003e\nAuto-Submit: Kai Ninomiya \u003ckainino@chromium.org\u003e\nReviewed-by: Shrek Shao \u003cshrekshao@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "60f0e22c785da972d8972a14564bcba16e1c4a83",
      "old_mode": 33188,
      "old_path": "src/dawn/native/metal/BackendMTL.mm",
      "new_id": "81db19ac247ae4f343cd587a49f0103f99ca9c15",
      "new_mode": 33188,
      "new_path": "src/dawn/native/metal/BackendMTL.mm"
    }
  ]
}
