| struct VertexInputs0 { | |
| @builtin(vertex_index) vertex_index : u32, | |
| @location(0) loc0 : i32, | |
| }; | |
| struct VertexInputs1 { | |
| @location(2) loc1 : u32, | |
| @location(3) loc3 : vec4<f32>, | |
| }; | |
| @vertex | |
| fn main( | |
| inputs0 : VertexInputs0, | |
| @location(1) loc1 : u32, | |
| @builtin(instance_index) instance_index : u32, | |
| inputs1 : VertexInputs1, | |
| ) -> @builtin(position) vec4<f32> { | |
| let foo : u32 = inputs0.vertex_index + instance_index; | |
| return vec4<f32>(); | |
| } |