| SKIP: FAILED |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| |
| struct main_outputs { |
| float4 main_out_x_GLF_color_1 : SV_Target0; |
| }; |
| |
| |
| cbuffer cbuffer_x_6 : register(b1) { |
| uint4 x_6[3]; |
| }; |
| cbuffer cbuffer_x_9 : register(b0) { |
| uint4 x_9[4]; |
| }; |
| static float4 x_GLF_color = (0.0f).xxxx; |
| void main_1() { |
| float A[2] = (float[2])0; |
| int i = 0; |
| int j = 0; |
| bool x_101 = false; |
| bool x_102_phi = false; |
| float x_39 = asfloat(x_6[1u].x); |
| A[0] = x_39; |
| float x_42 = asfloat(x_6[1u].x); |
| A[1] = x_42; |
| int x_45 = asint(x_9[0u].x); |
| i = x_45; |
| { |
| while(true) { |
| int x_50 = i; |
| int x_52 = asint(x_9[3u].x); |
| if ((x_50 < x_52)) { |
| } else { |
| break; |
| } |
| int x_56 = asint(x_9[0u].x); |
| j = x_56; |
| { |
| while(true) { |
| int x_61 = j; |
| int x_63 = asint(x_9[2u].x); |
| if ((x_61 < x_63)) { |
| } else { |
| break; |
| } |
| int x_66 = j; |
| switch(x_66) { |
| case 1: |
| { |
| int x_78 = i; |
| float x_80 = asfloat(x_6[0u].x); |
| A[x_78] = x_80; |
| break; |
| } |
| case 0: |
| { |
| int x_70 = i; |
| if ((-2147483648 < x_70)) { |
| { |
| int x_82 = j; |
| j = (x_82 + 1); |
| } |
| continue; |
| } |
| int x_74 = i; |
| float x_76 = asfloat(x_6[2u].x); |
| A[x_74] = x_76; |
| break; |
| } |
| default: |
| { |
| break; |
| } |
| } |
| { |
| int x_82 = j; |
| j = (x_82 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| int x_84 = i; |
| i = (x_84 + 1); |
| } |
| continue; |
| } |
| } |
| int x_87 = asint(x_9[0u].x); |
| float x_89 = A[x_87]; |
| float x_91 = asfloat(x_6[0u].x); |
| bool x_92 = (x_89 == x_91); |
| x_102_phi = x_92; |
| if (x_92) { |
| int x_96 = asint(x_9[1u].x); |
| float x_98 = A[x_96]; |
| float x_100 = asfloat(x_6[0u].x); |
| x_101 = (x_98 == x_100); |
| x_102_phi = x_101; |
| } |
| bool x_102 = x_102_phi; |
| if (x_102) { |
| int x_107 = asint(x_9[1u].x); |
| int x_110 = asint(x_9[0u].x); |
| int x_113 = asint(x_9[0u].x); |
| int x_116 = asint(x_9[1u].x); |
| float v = float(x_107); |
| float v_1 = float(x_110); |
| float v_2 = float(x_113); |
| x_GLF_color = float4(v, v_1, v_2, float(x_116)); |
| } else { |
| int x_120 = asint(x_9[1u].x); |
| float x_121 = float(x_120); |
| x_GLF_color = float4(x_121, x_121, x_121, x_121); |
| } |
| } |
| |
| main_out main_inner() { |
| main_1(); |
| main_out v_3 = {x_GLF_color}; |
| return v_3; |
| } |
| |
| main_outputs main() { |
| main_out v_4 = main_inner(); |
| main_outputs v_5 = {v_4.x_GLF_color_1}; |
| return v_5; |
| } |
| |
| FXC validation failure: |
| <scrubbed_path>(64,17-25): error X3708: continue cannot be used in a switch |
| |