| struct tint_symbol_1 { | |
| uint VertexIndex : SV_VertexID; | |
| }; | |
| struct tint_symbol_2 { | |
| float4 value : SV_Position; | |
| }; | |
| float4 main_inner(uint VertexIndex) { | |
| return float4(0.0f, 0.0f, 0.0f, 1.0f); | |
| } | |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { | |
| const float4 inner_result = main_inner(tint_symbol.VertexIndex); | |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; | |
| wrapper_result.value = inner_result; | |
| return wrapper_result; | |
| } |