blob: b6002bb1668e595b306e637e104ad5ef7f416c4d [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<u32>;
@group(1) @binding(0) var arg_0 : texture_storage_2d<rg32uint, read>;
fn textureLoad_050c33() -> vec4<u32> {
var res : vec4<u32> = textureLoad(arg_0, vec2<i32>(1i));
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_050c33();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_050c33();
}
struct VertexOutput {
@builtin(position)
pos : vec4<f32>,
@location(0) @interpolate(flat)
prevent_dce : vec4<u32>,
}
@vertex
fn vertex_main() -> VertexOutput {
var out : VertexOutput;
out.pos = vec4<f32>();
out.prevent_dce = textureLoad_050c33();
return out;
}