blob: 88b126fb9ec8f7054d83e20dda138fb3c8d27280 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_babdf3() {
RWTexture1D<uint4> v = arg_0;
uint4 res = uint4(v.Load(int2(int(1u), 0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_babdf3());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_babdf3());
}