| #include <metal_stdlib> |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct tint_GammaTransferParams { |
| /* 0x0000 */ float G; |
| /* 0x0004 */ float A; |
| /* 0x0008 */ float B; |
| /* 0x000c */ float C; |
| /* 0x0010 */ float D; |
| /* 0x0014 */ float E; |
| /* 0x0018 */ float F; |
| /* 0x001c */ uint padding; |
| }; |
| |
| struct tint_ExternalTextureParams { |
| /* 0x0000 */ uint numPlanes; |
| /* 0x0004 */ uint doYuvToRgbConversionOnly; |
| /* 0x0008 */ tint_array<int8_t, 8> tint_pad; |
| /* 0x0010 */ float3x4 yuvToRgbConversionMatrix; |
| /* 0x0040 */ tint_GammaTransferParams gammaDecodeParams; |
| /* 0x0060 */ tint_GammaTransferParams gammaEncodeParams; |
| /* 0x0080 */ float3x3 gamutConversionMatrix; |
| /* 0x00b0 */ float3x2 sampleTransform; |
| /* 0x00c8 */ float3x2 loadTransform; |
| /* 0x00e0 */ float2 samplePlane0RectMin; |
| /* 0x00e8 */ float2 samplePlane0RectMax; |
| /* 0x00f0 */ float2 samplePlane1RectMin; |
| /* 0x00f8 */ float2 samplePlane1RectMax; |
| /* 0x0100 */ uint2 visibleSize; |
| /* 0x0108 */ float2 plane1CoordFactor; |
| }; |
| |
| struct tint_module_vars_struct { |
| device uint2* prevent_dce; |
| texture2d<float, access::sample> arg_0_plane0; |
| texture2d<float, access::sample> arg_0_plane1; |
| const constant tint_ExternalTextureParams* arg_0_params; |
| }; |
| |
| struct VertexOutput { |
| float4 pos; |
| uint2 prevent_dce; |
| }; |
| |
| struct vertex_main_outputs { |
| float4 VertexOutput_pos [[position]]; |
| uint2 VertexOutput_prevent_dce [[user(locn0)]] [[flat]]; |
| }; |
| |
| uint2 textureDimensions_cdc6c9(tint_module_vars_struct tint_module_vars) { |
| uint2 res = ((*tint_module_vars.arg_0_params).visibleSize + uint2(1u)); |
| return res; |
| } |
| |
| fragment void fragment_main(device uint2* prevent_dce [[buffer(0)]], texture2d<float, access::sample> arg_0_plane0 [[texture(0)]], texture2d<float, access::sample> arg_0_plane1 [[texture(1)]], const constant tint_ExternalTextureParams* arg_0_params [[buffer(2)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0_plane0=arg_0_plane0, .arg_0_plane1=arg_0_plane1, .arg_0_params=arg_0_params}; |
| (*tint_module_vars.prevent_dce) = textureDimensions_cdc6c9(tint_module_vars); |
| } |
| |
| kernel void compute_main(device uint2* prevent_dce [[buffer(0)]], texture2d<float, access::sample> arg_0_plane0 [[texture(0)]], texture2d<float, access::sample> arg_0_plane1 [[texture(1)]], const constant tint_ExternalTextureParams* arg_0_params [[buffer(2)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0_plane0=arg_0_plane0, .arg_0_plane1=arg_0_plane1, .arg_0_params=arg_0_params}; |
| (*tint_module_vars.prevent_dce) = textureDimensions_cdc6c9(tint_module_vars); |
| } |
| |
| VertexOutput vertex_main_inner(tint_module_vars_struct tint_module_vars) { |
| VertexOutput out = {}; |
| out.pos = float4(0.0f); |
| out.prevent_dce = textureDimensions_cdc6c9(tint_module_vars); |
| return out; |
| } |
| |
| vertex vertex_main_outputs vertex_main(texture2d<float, access::sample> arg_0_plane0 [[texture(0)]], texture2d<float, access::sample> arg_0_plane1 [[texture(1)]], const constant tint_ExternalTextureParams* arg_0_params [[buffer(2)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0_plane0=arg_0_plane0, .arg_0_plane1=arg_0_plane1, .arg_0_params=arg_0_params}; |
| VertexOutput const v = vertex_main_inner(tint_module_vars); |
| return vertex_main_outputs{.VertexOutput_pos=v.pos, .VertexOutput_prevent_dce=v.prevent_dce}; |
| } |