Note: This code is currently WIP. There are a number of known issues.
depot_tools
Dawn uses the Chromium build system and dependency management so you need to install depot_tools and add it to the PATH.
First, the steps are similar to docs/building.md
, but instead of the Get the code
step, run:
# Clone the repo as "dawn" git clone https://dawn.googlesource.com/dawn dawn && cd dawn # Bootstrap the NodeJS binding gclient configuration cp scripts/standalone-with-node.gclient .gclient # Fetch external dependencies and toolchains with gclient gclient sync
If you don't have the libx11-xbc-dev
supporting library, then you must use the -DDAWN_USE_X11=OFF
flag on CMake (see below).
Currently, the node bindings can only be built with CMake:
mkdir <build-output-path> cd <build-output-path> cmake <dawn-root-path> -GNinja -DDAWN_BUILD_NODE_BINDINGS=1 ninja dawn.node
On Windows, the steps are similar:
mkdir <build-output-path> cd <build-output-path> cmake <dawn-root-path> -DDAWN_BUILD_NODE_BINDINGS=1 cmake --build . --target dawn_node
If building with ASan on macOS:
navigator.gpu
To use node
to run JavaScript that uses navigator.gpu
:
dawn.node
NodeJS module.const { create, globals } = require("./dawn.node"); Object.assign(globalThis, globals); // Provides constants like GPUBufferUsage.MAP_READ let navigator = { gpu: create([]) };
You can specify Dawn options to the create
method. For example:
let navigator = { gpu: create([ "enable-dawn-features=allow_unsafe_apis,dump_shaders,disable_symbol_renaming", ]), };
If running with ASan on macOS:
DYLD_INSERT_LIBRARIES=<path-to-ASan-dynamic-runtime> node <file>
dawn.node
NodeJS module.third_party/webgpu-cts
.npm install
from inside the CTS directory to install its dependencies.Now you can run CTS using our ./tools/run
shell script. On Windows, it's recommended to use MSYS2 (e.g. Git Bash):
./tools/run run-cts --bin=<path-build-dir> [WebGPU CTS query]
Where <path-build-dir>
is the output directory.
Note: <path-build-dir>
can be omitted if your build directory sits at <dawn>/out/active
, which is enforced if you use <dawn>/tools/setup-build
(recommended).
Or if you checked out your own CTS repo:
./tools/run run-cts --bin=<path-build-dir> --cts=<path-to-cts> [WebGPU CTS query]
If this fails with the error message TypeError: expander is not a function or its return value is not iterable
, try appending --build=false
to the start of the run-cts
command line flags.
To test against SwiftShader (software implementation of Vulkan) instead of the default Vulkan device, prefix ./tools/run run-cts
with VK_ICD_FILENAMES=<swiftshader-cmake-build>/Linux/vk_swiftshader_icd.json
. For example:
VK_ICD_FILENAMES=<swiftshader-cmake-build>/Linux/vk_swiftshader_icd.json ./tools/run run-cts --bin=<path-build-dir> [WebGPU CTS query]
To test against Lavapipe (mesa's software implementation of Vulkan), similarly to SwiftShader, prefix ./tools/run run-cts
with VK_ICD_FILENAMES=<lavapipe-install-dir>/share/vulkan/icd.d/lvp_icd.x86_64.json
. For example:
VK_ICD_FILENAMES=<lavapipe-install-dir>/share/vulkan/icd.d/lvp_icd.x86_64.json ./tools/run run-cts --bin=<path-build-dir> [WebGPU CTS query]
The --flag
parameter must be passed in multiple times, once for each flag begin set. Here are some common arguments:
backend=<null|webgpu|d3d11|d3d12|metal|vulkan|opengl|opengles>
adapter=<name-of-adapter>
- specifies the adapter to use. May be a substring of the full adapter name. Pass an invalid adapter name and --verbose
to see all possible adapters.dlldir=<path>
- used to add an extra DLL search path on Windows, primarily to load the right d3dcompiler_47.dllenable-dawn-features=<features>
- enable Dawn toggles, e.g. dump_shaders
disable-dawn-features=<features>
- disable Dawn togglesFor example, on Windows, to use the d3dcompiler_47.dll from a Chromium checkout, and to dump shader output, we could run the following using Git Bash:
./tools/run run-cts --verbose --bin=/c/src/dawn/out/active --cts=/c/src/webgpu-cts --flag=dlldir="C:\src\chromium\src\out\Release" --flag=enable-dawn-features=dump_shaders 'webgpu:shader,execution,builtin,abs:integer_builtin_functions,abs_unsigned:storageClass="storage";storageMode="read_write";containerType="vector";isAtomic=false;baseType="u32";type="vec2%3Cu32%3E"'
Note that we pass --verbose
above so that all test output, including the dumped shader, is written to stdout.
run-cts
can also run CTS using a Chrome instance. Just add chrome
after run-cts
:
./tools/run run-cts chrome [WebGPU CTS query]
To see additional options, run:
./tools/run run-cts help chrome
run-cts
expectations fileYou can write out an expectations file with the --output <path>
command line flag, and then compare this snapshot to a later run with --expect <path>
.
Dawn needs to be built with clang and the DAWN_EMIT_COVERAGE
CMake flag.
LLVM is also required, either built from source, or downloaded as part of an LLVM release. Make sure that the subdirectory llvm/bin
is in your PATH, and that llvm-cov
and llvm-profdata
binaries are present.
Optionally, the LLVM_SOURCE_DIR
CMake flag can also be specified to point the the ./llvm
directory of an LLVM checkout, which will build turbo-cov
and dramatically speed up the processing of coverage data. If turbo-cov
is not built, llvm-cov
will be used instead.
It may be helpful to write a bash script like use.sh
that sets up your build environment, for example:
#!/bin/bash LLVM_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}")" >/dev/null 2>&1 && pwd )" export CC=${LLVM_DIR}/bin/clang export CXX=${LLVM_DIR}/bin/clang++ export MSAN_SYMBOLIZER_PATH=${LLVM_DIR}/bin/llvm-symbolizer export PATH=${LLVM_DIR}/bin:${PATH}
Place this script in the LLVM root directory, then you can setup your build for coverage as follows:
. ~/bin/llvm-15/use.sh cmake <dawn-root-path> -GNinja -DDAWN_BUILD_NODE_BINDINGS=1 -DDAWN_EMIT_COVERAGE=1 ninja dawn.node
Note that if you already generated the CMake build environment with a different compiler, you will need to delete CMakeCache.txt and generate again.
Run ./tools/run run-cts
like before, but include the --coverage
flag. After running the tests, your browser will open with a coverage viewer.
Click a source file in the left hand panel, then click a green span in the file source to see the tests that exercised that code.
You can also highlight multiple lines to view all the tests that covered any of that highlighted source.
NOTE: if the left hand panel is empty, ensure that dawn.node
was built with the same version of Clang that matches the version of LLVM being used to retrieve coverage info.
Open or create the .vscode/launch.json
file, and add:
{ "version": "0.2.0", "configurations": [ { "name": "Debug with node", "type": "node", "request": "launch", "outFiles": ["./**/*.js"], "args": [ "-e", "require('./src/common/tools/setup-ts-in-node.js');require('./src/common/runtime/cmdline.ts');", "--", "placeholder-arg", "--gpu-provider", "[path-to-cts.js]", // REPLACE: [path-to-cts.js] "[test-query]" // REPLACE: [test-query] ], "cwd": "[cts-root]" // REPLACE: [cts-root] } ] }
Replacing:
[cts-root]
with the path to the CTS root directory. If you are editing the .vscode/launch.json
from within the CTS workspace, then you may use ${workspaceFolder}
.[cts.js]
this is the path to the cts.js
file that should be copied to the output directory by the build steptest-query
with the test query string. Example: webgpu:shader,execution,builtin,abs:*
It is possible to run the CTS with dawn-node from the command line:
cd <cts-root-dir> [path-to-node] \ # for example <dawn-root-dir>/third_party/node/<arch>/node -e "require('./src/common/tools/setup-ts-in-node.js');require('./src/common/runtime/cmdline.ts');" \ -- \ placeholder-arg \ --gpu-provider [path to cts.js] \ [test-query]
You can use this to configure a debugger (gdb, lldb, MSVC) to launch the CTS, and be able to debug Dawn's C++ source, including the dawn-node C++ bindings layer, dawn_native, Tint, etc.
To make this easier, executing run-cts
with the --verbose
flag will output the command it runs, along with the working directory. It also conveniently outputs the JSON fields that you can copy directly into VS Code's launch.json. For example:
./tools/run run-cts --verbose --isolate --bin=./build-clang 'webgpu:shader,execution,flow_control, loop:nested_loops:preventValueOptimizations=false' <SNIP> Running: Cmd: /home/user/src/dawn/third_party/node/node-linux-x64/bin/node -e "require('./out-node/common/runtime/cmdline.js');" -- placeholder-arg --gpu-provider /home/user/src/dawn/build-clang/cts.js --verbose --quiet --gpu-provider-flag verbose=1 --colors --unroll-const-eval-loops --gpu-provider-flag enable-dawn-features=allow_unsafe_apis "webgpu:shader,execution,flow_control,loop:nested_loops:preventValueOptimizations=false" Dir: /home/user/src/dawn/third_party/webgpu-cts For VS Code launch.json: "program": "/home/user/src/dawn/third_party/node/node-linux-x64/bin/node", "args": [ "-e", "require('./out-node/common/runtime/cmdline.js');", "--", "placeholder-arg", "--gpu-provider", "/home/user/src/dawn/build-clang/cts.js", "--verbose", "--quiet", "--gpu-provider-flag", "verbose=1", "--colors", "--unroll-const-eval-loops", "--gpu-provider-flag", "enable-dawn-features=allow_unsafe_apis", "webgpu:shader,execution,flow_control,loop:nested_loops:preventValueOptimizations=false" ], "cwd": "/home/user/src/dawn/third_party/webgpu-cts", webgpu:shader,execution,flow_control,loop:nested_loops:preventValueOptimizations=false - pass: <SNIP>
Note that as in the example above, we also pass in --isolate
, otherwise the output command will be the one used to run CTS in server mode, requiring a client to send it the tests to run.
Also note that the debugger must support debugging forked child processes. You may need to enable this feature depending on your debugger (see here for gdb and this extension for MSVC).
These can be pre-built versions from apt-get, etc.
You can either download a specific version of mesa from here
or use git to pull from the source tree (details)
git clone https://gitlab.freedesktop.org/mesa/mesa.git
In the source directory
mkdir <build-dir> meson setup <build-dir>/ -Dprefix=<lavapipe-install-dir> -Dvulkan-drivers=swrast meson compile -C <build-dir> meson install -C <build-dir>
This should result in Lavapipe being built and the artifacts copied to <lavapipe-install-dir>
Further details can be found here
See https://bugs.chromium.org/p/dawn/issues/list?q=component%3ADawnNode&can=2 for tracked bugs, and TODO
s in the code.
src/
for dawn/node
, but outside for Dawn. discussionbinding::GPU
will require significant rework once Dawn implements the device / adapter creation path properly.