commit | 531253357ead2bb177f36521ad3b31ff72fcac59 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Wed May 06 23:19:54 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed May 06 23:19:54 2020 +0000 |
tree | 9fbddc69aa2e53c58f914ea3d1e2f37bc21cba6d | |
parent | 991b947173685c7c929fd67da6ae2067a52f1d97 [diff] |
Split ComparisonSampler tests with/without normalized depth textures Depth textures outside the 0-1 range are clamped on OpenGL unless we reinterpret contents as R32 Bug: dawn:367 Change-Id: Ifb539689c55bb5a4a16427025c9f0d97c4156c6b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20823 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.