blob: e9fbfffa80bd5195f472b1d984b7856732475912 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct FragmentOutput {
float4 color;
};
struct FragmentInput {
float2 vUv;
};
struct tint_module_vars_struct {
depth2d<float, access::sample> depthMap;
sampler texSampler;
};
struct tint_symbol_outputs {
float4 FragmentOutput_color [[color(0)]];
};
struct tint_symbol_inputs {
float2 FragmentInput_vUv [[user(locn2)]];
};
FragmentOutput tint_symbol_inner(FragmentInput fIn, tint_module_vars_struct tint_module_vars) {
float const sample = tint_module_vars.depthMap.sample(tint_module_vars.texSampler, fIn.vUv);
float3 const color = float3(sample, sample, sample);
FragmentOutput fOut = {};
fOut.color = float4(color, 1.0f);
return fOut;
}
fragment tint_symbol_outputs tint_symbol(tint_symbol_inputs inputs [[stage_in]], depth2d<float, access::sample> depthMap [[texture(0)]], sampler texSampler [[sampler(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.depthMap=depthMap, .texSampler=texSampler};
return tint_symbol_outputs{.FragmentOutput_color=tint_symbol_inner(FragmentInput{.vUv=inputs.FragmentInput_vUv}, tint_module_vars).color};
}