| #include <metal_stdlib> | |
| using namespace metal; | |
| struct vertex_main_outputs { | |
| float4 tint_symbol [[position]]; | |
| }; | |
| void degrees_d43a49() { | |
| float4 res = float4(57.295780181884765625f); | |
| } | |
| float4 vertex_main_inner() { | |
| degrees_d43a49(); | |
| return float4(0.0f); | |
| } | |
| fragment void fragment_main() { | |
| degrees_d43a49(); | |
| } | |
| kernel void compute_main() { | |
| degrees_d43a49(); | |
| } | |
| vertex vertex_main_outputs vertex_main() { | |
| return vertex_main_outputs{.tint_symbol=vertex_main_inner()}; | |
| } |