blob: e7b35abc6538b386b058773ea5d47b9c8bf6e61f [file] [log] [blame]
TextureCubeArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSampleCompare_1912e5() {
float res = arg_0.SampleCmp(arg_1, float4((1.0f).xxx, float(1u)), 1.0f);
prevent_dce.Store(0u, asuint(res));
}
void fragment_main() {
textureSampleCompare_1912e5();
return;
}