| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1164 internal compiler error: $B1: { # root |
| %tex:ptr<handle, texture_storage_2d<r32sint, read_write>, read> = var @binding_point(0, 2) |
| } |
| |
| %foo = func():void { |
| $B2: { |
| loop [i: $B3, b: $B4, c: $B5] { # loop_1 |
| $B3: { # initializer |
| %i:ptr<function, i32, read_write> = var, 0i |
| next_iteration # -> $B4 |
| } |
| $B4: { # body |
| %4:i32 = load %i |
| %5:bool = lt %4, 3i |
| if %5 [t: $B6, f: $B7] { # if_1 |
| $B6: { # true |
| exit_if # if_1 |
| } |
| $B7: { # false |
| exit_loop # loop_1 |
| } |
| } |
| continue # -> $B5 |
| } |
| $B5: { # continuing |
| %6:texture_storage_2d<r32sint, read_write> = load %tex |
| %7:void = textureStore %6, vec2<i32>(0i), vec4<i32>(0i) |
| next_iteration # -> $B4 |
| } |
| } |
| ret |
| } |
| } |
| |
| invalid access control for storage texture |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |