| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) { |
| zero:i32 @offset(0) |
| } |
| |
| Array = struct @align(4) { |
| values:array<i32, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %x_52:ptr<function, bool, read_write> = var, false |
| %x_17:ptr<function, i32, read_write> = var |
| %x_18:ptr<function, i32, read_write> = var |
| %x_16:ptr<function, array<i32, 2>, read_write> = var |
| %param:ptr<function, Array, read_write> = var |
| %x_20:ptr<function, i32, read_write> = var |
| %x_21:ptr<function, i32, read_write> = var |
| %11:ptr<uniform, i32, read> = access %x_8, 0u |
| %12:i32 = load %11 |
| %x_12:i32 = let %12 |
| %14:array<i32, 2> = load %x_16 |
| %x_22:array<i32, 2> = let %14 |
| %x_23_1:ptr<function, array<i32, 2>, read_write> = var, %x_22 |
| %17:ptr<function, i32, read_write> = access %x_23_1, 0u |
| store %17, %x_12 |
| %18:array<i32, 2> = load %x_23_1 |
| store %x_16, %18 |
| %19:array<i32, 2> = load %x_16 |
| %20:Array = construct %19 |
| store %param, %20 |
| store %x_52, false |
| loop [b: $B3] { # loop_1 |
| $B3: { # body |
| %x_67:ptr<function, bool, read_write> = var |
| loop [b: $B4] { # loop_2 |
| $B4: { # body |
| %22:ptr<function, i32, read_write> = access %param, 0u, %x_12 |
| %23:i32 = load %22 |
| %24:bool = eq %23, 0i |
| if %24 [t: $B5] { # if_1 |
| $B5: { # true |
| store %x_52, true |
| store %x_17, 42i |
| store %x_20, 42i |
| store %x_67, true |
| exit_loop # loop_2 |
| } |
| } |
| store %x_20, 0i |
| store %x_67, false |
| exit_loop # loop_2 |
| } |
| } |
| %25:i32 = load %x_20 |
| store %x_21, %25 |
| %26:bool = load %x_67 |
| if %26 [t: $B6] { # if_2 |
| $B6: { # true |
| exit_loop # loop_1 |
| } |
| } |
| store %x_52, true |
| store %x_17, 42i |
| store %x_21, 42i |
| exit_loop # loop_1 |
| } |
| } |
| %27:i32 = load %x_21 |
| store %x_18, %27 |
| %28:i32 = load %x_21 |
| %29:bool = eq %28, 42i |
| if %29 [t: $B7, f: $B8] { # if_3 |
| $B7: { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_3 |
| } |
| $B8: { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B9: { |
| %31:void = call %main_1 |
| %32:vec4<f32> = load %x_GLF_color |
| %33:main_out = construct %32 |
| ret %33 |
| } |
| } |
| %func_struct_Array_i1_2_1_ = func(%a:ptr<function, Array, read_write>):i32 { |
| $B10: { |
| %x_74:ptr<function, bool, read_write> = var, false |
| %x_13:ptr<function, i32, read_write> = var |
| %x_76:ptr<function, bool, read_write> = var |
| %x_14:ptr<function, i32, read_write> = var |
| %x_15:ptr<function, i32, read_write> = var |
| store %x_76, false |
| loop [b: $B11] { # loop_3 |
| $B11: { # body |
| %x_81:ptr<function, bool, read_write> = var |
| %x_91:ptr<function, bool, read_write> = var |
| %43:bool = load %x_76 |
| store %x_81, %43 |
| loop [b: $B12] { # loop_4 |
| $B12: { # body |
| %44:ptr<uniform, i32, read> = access %x_8, 0u |
| %45:i32 = load %44 |
| %46:ptr<function, i32, read_write> = access %a, 0u, %45 |
| %47:i32 = load %46 |
| %48:bool = eq %47, 0i |
| if %48 [t: $B13] { # if_4 |
| $B13: { # true |
| store %x_74, true |
| store %x_13, 42i |
| store %x_14, 42i |
| store %x_91, true |
| exit_loop # loop_4 |
| } |
| } |
| store %x_14, 0i |
| %49:bool = load %x_81 |
| store %x_91, %49 |
| exit_loop # loop_4 |
| } |
| } |
| %50:i32 = load %x_14 |
| store %x_15, %50 |
| %51:bool = load %x_91 |
| if %51 [t: $B14] { # if_5 |
| $B14: { # true |
| exit_loop # loop_3 |
| } |
| } |
| store %x_74, true |
| store %x_13, 42i |
| store %x_15, 42i |
| exit_loop # loop_3 |
| } |
| } |
| %52:i32 = load %x_15 |
| ret %52 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |