| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 3> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_9:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %f:ptr<function, f32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %a:ptr<function, f32, read_write> = var |
| %8:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %9:f32 = load %8 |
| store %f, %9 |
| %10:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %11:i32 = load %10 |
| store %i, %11 |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %12:i32 = load %i |
| %13:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %14:i32 = load %13 |
| %15:bool = gt %12, %14 |
| if %15 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %16:i32 = load %i |
| %17:f32 = convert %16 |
| %18:f32 = max 1.0f, %17 |
| %19:f32 = sub 1.0f, %18 |
| store %a, %19 |
| %20:f32 = load %a |
| %21:f32 = max %20, 0.0f |
| %22:f32 = min %21, 0.0f |
| store %f, %22 |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %23:i32 = load %i |
| %24:i32 = sub %23, 1i |
| store %i, %24 |
| next_iteration # -> $B3 |
| } |
| } |
| %25:f32 = load %f |
| %26:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %27:f32 = load %26 |
| %28:bool = eq %25, %27 |
| if %28 [t: $B7, f: $B8] { # if_2 |
| $B7: { # true |
| %29:ptr<uniform, i32, read> = access %x_9, 0u, 2i, 0u |
| %30:i32 = load %29 |
| %31:f32 = convert %30 |
| %32:f32 = let %31 |
| %33:f32 = load %f |
| %34:f32 = let %33 |
| %35:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %36:i32 = load %35 |
| %37:f32 = convert %36 |
| %38:vec4<f32> = construct %32, %34, %37, 1.0f |
| store %x_GLF_color, %38 |
| exit_if # if_2 |
| } |
| $B8: { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_2 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B9: { |
| %40:void = call %main_1 |
| %41:vec4<f32> = load %x_GLF_color |
| %42:main_out = construct %41 |
| ret %42 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |