| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %color:ptr<function, vec4<f32>, read_write> = var |
| %6:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %7:f32 = load %6 |
| %8:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %9:f32 = load %8 |
| %10:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %11:f32 = load %10 |
| %12:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %13:f32 = load %12 |
| %14:vec4<f32> = construct %7, %9, %11, %13 |
| store %color, %14 |
| %15:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u |
| %16:i32 = load %15 |
| %x_38:i32 = let %16 |
| %18:i32 = or 1i, %x_38 |
| %19:i32 = xor %18, 1i |
| switch %19 [c: (0i, $B3), c: (default, $B4)] { # switch_1 |
| $B3: { # case |
| %20:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %21:i32 = load %20 |
| %x_44:i32 = let %21 |
| %23:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %24:f32 = load %23 |
| store_vector_element %color, %x_44, %24 |
| exit_switch # switch_1 |
| } |
| $B4: { # case |
| exit_switch # switch_1 |
| } |
| } |
| %25:vec4<f32> = load %color |
| store %x_GLF_color, %25 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B5: { |
| %27:void = call %main_1 |
| %28:vec4<f32> = load %x_GLF_color |
| %29:main_out = construct %28 |
| ret %29 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |