| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) { |
| three:i32 @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %x_36:ptr<function, bool, read_write> = var |
| %x_37:ptr<function, bool, read_write> = var |
| %7:ptr<uniform, i32, read> = access %x_6, 0u |
| %8:i32 = load %7 |
| %9:bool = gt %8, 1i |
| %x_30:bool = let %9 |
| store %x_37, %x_30 |
| if %x_30 [t: $B3] { # if_1 |
| $B3: { # true |
| %11:f32 = load_vector_element %gl_FragCoord, 1u |
| %12:bool = lt %11, -5.0f |
| %13:bool = eq %12, false |
| store %x_36, %13 |
| %14:bool = load %x_36 |
| store %x_37, %14 |
| exit_if # if_1 |
| } |
| } |
| %15:bool = load %x_37 |
| if %15 [t: $B4, f: $B5] { # if_2 |
| $B4: { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_2 |
| } |
| $B5: { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_2 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B6: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %18:void = call %main_1 |
| %19:vec4<f32> = load %x_GLF_color |
| %20:main_out = construct %19 |
| ret %20 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |