| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %x_37:ptr<function, mat4x3<f32>, read_write> = var |
| %x_38:ptr<function, mat4x3<f32>, read_write> = var |
| %x_48:ptr<function, vec3<f32>, read_write> = var |
| %7:f32 = load_vector_element %gl_FragCoord, 1u |
| %8:bool = lt %7, 1.0f |
| if %8 [t: $B3, f: $B4] { # if_1 |
| $B3: { # true |
| store %x_38, mat4x3<f32>(vec3<f32>(1.0f, 0.0f, 0.0f), vec3<f32>(0.0f, 1.0f, 0.0f), vec3<f32>(0.0f, 0.0f, 1.0f), vec3<f32>(0.0f)) |
| exit_if # if_1 |
| } |
| $B4: { # false |
| store %x_37, mat4x3<f32>(vec3<f32>(1.0f, 0.0f, 0.0f), vec3<f32>(0.0f, 1.0f, 0.0f), vec3<f32>(0.0f, 0.0f, 1.0f), vec3<f32>(0.0f)) |
| %9:mat4x3<f32> = load %x_37 |
| store %x_38, %9 |
| exit_if # if_1 |
| } |
| } |
| %10:mat4x3<f32> = load %x_38 |
| %11:mat3x4<f32> = transpose %10 |
| %12:f32 = access %11, 0u, 1u |
| %x_40:f32 = let %12 |
| loop [b: $B5] { # loop_1 |
| $B5: { # body |
| %14:bool = gt %x_40, 1.0f |
| if %14 [t: $B6] { # if_2 |
| $B6: { # true |
| store %x_48, vec3<f32>(0.0f) |
| exit_loop # loop_1 |
| } |
| } |
| store %x_48, vec3<f32>(1.0f, 0.0f, 0.0f) |
| exit_loop # loop_1 |
| } |
| } |
| %15:f32 = load_vector_element %x_48, 0u |
| %16:f32 = load_vector_element %x_48, 1u |
| %17:f32 = load_vector_element %x_48, 2u |
| %18:vec4<f32> = construct %15, %16, %17, 1.0f |
| store %x_GLF_color, %18 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B7: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %21:void = call %main_1 |
| %22:vec4<f32> = load %x_GLF_color |
| %23:main_out = construct %22 |
| ret %23 |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |