blob: 082755f790d431cfd4007f2fe71a28183c1b5160 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%x_37:ptr<function, mat4x3<f32>, read_write> = var
%x_38:ptr<function, mat4x3<f32>, read_write> = var
%x_48:ptr<function, vec3<f32>, read_write> = var
%7:f32 = load_vector_element %gl_FragCoord, 1u
%8:bool = lt %7, 1.0f
if %8 [t: $B3, f: $B4] { # if_1
$B3: { # true
store %x_38, mat4x3<f32>(vec3<f32>(1.0f, 0.0f, 0.0f), vec3<f32>(0.0f, 1.0f, 0.0f), vec3<f32>(0.0f, 0.0f, 1.0f), vec3<f32>(0.0f))
exit_if # if_1
}
$B4: { # false
store %x_37, mat4x3<f32>(vec3<f32>(1.0f, 0.0f, 0.0f), vec3<f32>(0.0f, 1.0f, 0.0f), vec3<f32>(0.0f, 0.0f, 1.0f), vec3<f32>(0.0f))
%9:mat4x3<f32> = load %x_37
store %x_38, %9
exit_if # if_1
}
}
%10:mat4x3<f32> = load %x_38
%11:mat3x4<f32> = transpose %10
%12:f32 = access %11, 0u, 1u
%x_40:f32 = let %12
loop [b: $B5] { # loop_1
$B5: { # body
%14:bool = gt %x_40, 1.0f
if %14 [t: $B6] { # if_2
$B6: { # true
store %x_48, vec3<f32>(0.0f)
exit_loop # loop_1
}
}
store %x_48, vec3<f32>(1.0f, 0.0f, 0.0f)
exit_loop # loop_1
}
}
%15:f32 = load_vector_element %x_48, 0u
%16:f32 = load_vector_element %x_48, 1u
%17:f32 = load_vector_element %x_48, 2u
%18:vec4<f32> = construct %15, %16, %17, 1.0f
store %x_GLF_color, %18
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out {
$B7: {
store %gl_FragCoord, %gl_FragCoord_param
%21:void = call %main_1
%22:vec4<f32> = load %x_GLF_color
%23:main_out = construct %22
ret %23
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************