| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %continue_execution:ptr<private, bool, read_write> = var, true |
| } |
| |
| %func_ = func():i32 { |
| $B2: { |
| %coord:ptr<function, vec2<f32>, read_write> = var |
| %tmp3:ptr<function, f32, read_write> = var |
| %tmp2:ptr<function, array<f32, 1>, read_write> = var |
| %tmp:ptr<function, vec4<f32>, read_write> = var |
| %x_48:ptr<function, f32, read_write> = var |
| store %coord, vec2<f32>(1.0f) |
| %9:f32 = load_vector_element %coord, 1u |
| %x_41:f32 = let %9 |
| %11:i32 = call %tint_f32_to_i32, %x_41 |
| %13:bool = lt %11, 180i |
| if %13 [t: $B3, f: $B4] { # if_1 |
| $B3: { # true |
| %14:ptr<function, f32, read_write> = access %tmp2, 0i |
| %15:f32 = load %14 |
| store %x_48, %15 |
| %16:f32 = load %x_48 |
| store %tmp3, %16 |
| exit_if # if_1 |
| } |
| $B4: { # false |
| store %continue_execution, false |
| exit_if # if_1 |
| } |
| } |
| %17:f32 = load %x_48 |
| %18:f32 = load %x_48 |
| %19:f32 = load %x_48 |
| %20:f32 = load %x_48 |
| %21:vec4<f32> = construct %17, %18, %19, %20 |
| store %tmp, %21 |
| ret 1i |
| } |
| } |
| %main_1 = func():void { |
| $B5: { |
| %23:i32 = call %func_ |
| %x_9:i32 = let %23 |
| %25:bool = eq %x_9, 1i |
| if %25 [t: $B6, f: $B7] { # if_2 |
| $B6: { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_2 |
| } |
| $B7: { # false |
| store %x_GLF_color, vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_2 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B8: { |
| %27:void = call %main_1 |
| %28:vec4<f32> = load %x_GLF_color |
| %29:main_out = construct %28 |
| %30:bool = load %continue_execution |
| %31:bool = eq %30, false |
| if %31 [t: $B9] { # if_3 |
| $B9: { # true |
| terminate_invocation |
| } |
| } |
| ret %29 |
| } |
| } |
| %tint_f32_to_i32 = func(%value:f32):i32 { |
| $B10: { |
| %33:i32 = convert %value |
| %34:bool = gte %value, -2147483648.0f |
| %35:i32 = select -2147483648i, %33, %34 |
| %36:bool = lte %value, 2147483520.0f |
| %37:i32 = select 2147483647i, %35, %36 |
| ret %37 |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |