| #include <metal_stdlib> | |
| using namespace metal; | |
| struct tint_symbol_1 { | |
| float4 fbf [[color(0)]]; | |
| float4 a [[user(locn0)]]; | |
| float4 b [[user(locn1)]] [[flat]]; | |
| }; | |
| void g(float a, float b, float c) { | |
| } | |
| void f_inner(float4 a, float4 b, float4 fbf) { | |
| g(a[0], b[1], fbf[0]); | |
| } | |
| fragment void f(tint_symbol_1 tint_symbol [[stage_in]]) { | |
| f_inner(tint_symbol.a, tint_symbol.b, tint_symbol.fbf); | |
| return; | |
| } | |