commit | bdc05c3d5fef780382c3fd5e5ebcb14bd929819a | [log] [tgz] |
---|---|---|
author | Xinghua Cao <xinghua.cao@intel.com> | Wed May 27 02:49:08 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed May 27 02:49:08 2020 +0000 |
tree | ea5a1bd4304b929caba06356e92746e979e48905 | |
parent | 3e332cd4751baa30b2575affa84093da55c68b4a [diff] |
Check FP16 support on vulkan backend This patch check FP16 support on vulkan backend, and introduces the shader_float16 extension. BUG=dawn:426 TEST=dawn_end2end_tests Change-Id: Ie09568a416ce9eb2c11afeede3e7da520550d5fb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21901 Commit-Queue: Xinghua Cao <xinghua.cao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.