blob: 0d1b6cf8a56763a303a6ff1b8b4f00dbd13127db [file] [log] [blame]
SKIP: FAILED
struct VertexOutput {
float4 pos;
uint4 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation uint4 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
Texture2D<uint4> arg_1 : register(t1, space1);
SamplerState arg_2 : register(s2, space1);
uint4 textureGather_986700() {
float2 arg_3 = (1.0f).xx;
uint4 res = arg_1.GatherGreen(arg_2, arg_3, (1).xx);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureGather_986700());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureGather_986700());
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = textureGather_986700();
VertexOutput v = tint_symbol;
return v;
}
vertex_main_outputs vertex_main() {
VertexOutput v_1 = vertex_main_inner();
VertexOutput v_2 = v_1;
VertexOutput v_3 = v_1;
vertex_main_outputs v_4 = {v_3.prevent_dce, v_2.pos};
return v_4;
}
tint executable returned error: exit status 0xe0000001