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// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_D3D_D3DCOMPILATIONREQUEST_H_
#define SRC_DAWN_NATIVE_D3D_D3DCOMPILATIONREQUEST_H_
#include <d3dcompiler.h>
#include <string>
#include <unordered_map>
#include <vector>
#include "dawn/native/CacheRequest.h"
#include "dawn/native/Serializable.h"
#include "dawn/native/d3d/d3d_platform.h"
#include "tint/tint.h"
namespace dawn::native::stream {
// Define no-op serializations for pD3DCompile, IDxcLibrary, and IDxcCompiler3.
// These are output-only interfaces used to generate bytecode.
template <>
inline void Stream<IDxcLibrary*>::Write(Sink*, IDxcLibrary* const&) {}
template <>
inline void Stream<IDxcCompiler3*>::Write(Sink*, IDxcCompiler3* const&) {}
template <>
inline void Stream<pD3DCompile>::Write(Sink*, pD3DCompile const&) {}
} // namespace dawn::native::stream
namespace dawn::native::d3d {
enum class Compiler { FXC, DXC };
using AccessControl = std::unordered_map<tint::BindingPoint, tint::core::Access>;
using InterStageShaderVariablesMask = std::bitset<tint::hlsl::writer::kMaxInterStageLocations>;
#define HLSL_COMPILATION_REQUEST_MEMBERS(X) \
X(const tint::Program*, inputProgram) \
X(std::string_view, entryPointName) \
X(SingleShaderStage, stage) \
X(uint32_t, shaderModel) \
X(uint32_t, compileFlags) \
X(Compiler, compiler) \
X(uint64_t, compilerVersion) \
X(std::wstring_view, dxcShaderProfile) \
X(std::string_view, fxcShaderProfile) \
X(pD3DCompile, d3dCompile) \
X(IDxcLibrary*, dxcLibrary) \
X(IDxcCompiler3*, dxcCompiler) \
X(uint32_t, firstIndexOffsetShaderRegister) \
X(uint32_t, firstIndexOffsetRegisterSpace) \
X(tint::hlsl::writer::Options, tintOptions) \
X(std::optional<tint::ast::transform::SubstituteOverride::Config>, substituteOverrideConfig) \
X(LimitsForCompilationRequest, limits) \
X(bool, disableSymbolRenaming) \
X(bool, dumpShaders) \
X(std::optional<uint32_t>, maxSubgroupSizeForFullSubgroups)
#define D3D_BYTECODE_COMPILATION_REQUEST_MEMBERS(X) \
X(bool, hasShaderF16Feature) \
X(uint32_t, compileFlags) \
X(Compiler, compiler) \
X(uint64_t, compilerVersion) \
X(std::wstring_view, dxcShaderProfile) \
X(std::string_view, fxcShaderProfile) \
X(pD3DCompile, d3dCompile) \
X(IDxcLibrary*, dxcLibrary) \
X(IDxcCompiler3*, dxcCompiler)
DAWN_SERIALIZABLE(struct, HlslCompilationRequest, HLSL_COMPILATION_REQUEST_MEMBERS){};
#undef HLSL_COMPILATION_REQUEST_MEMBERS
DAWN_SERIALIZABLE(struct,
D3DBytecodeCompilationRequest,
D3D_BYTECODE_COMPILATION_REQUEST_MEMBERS){};
#undef D3D_BYTECODE_COMPILATION_REQUEST_MEMBERS
#define D3D_COMPILATION_REQUEST_MEMBERS(X) \
X(HlslCompilationRequest, hlsl) \
X(D3DBytecodeCompilationRequest, bytecode) \
X(CacheKey::UnsafeUnkeyedValue<dawn::platform::Platform*>, tracePlatform)
DAWN_MAKE_CACHE_REQUEST(D3DCompilationRequest, D3D_COMPILATION_REQUEST_MEMBERS);
#undef D3D_COMPILATION_REQUEST_MEMBERS
} // namespace dawn::native::d3d
#endif // SRC_DAWN_NATIVE_D3D_D3DCOMPILATIONREQUEST_H_