| // Copyright 2019 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/d3d/D3DError.h" |
| |
| #include <windows.h> |
| |
| #include <iomanip> |
| #include <sstream> |
| #include <string> |
| |
| namespace dawn::native::d3d { |
| const char* HRESULTAsString(HRESULT result) { |
| // There's a lot of possible HRESULTS, but these ones are the ones specifically listed as |
| // being returned from D3D11 and D3D12, in addition to fake codes used internally for testing. |
| // https://docs.microsoft.com/en-us/windows/win32/direct3d12/d3d12-graphics-reference-returnvalues |
| switch (result) { |
| case S_OK: |
| return "S_OK"; |
| case S_FALSE: |
| return "S_FALSE"; |
| |
| // Wait results that are not errors: |
| case WAIT_ABANDONED: |
| return "WAIT_ABAONDONED"; |
| case WAIT_TIMEOUT: |
| return "WAIT_TIMEOUT"; |
| |
| // Generic errors: |
| case E_FAIL: |
| return "E_FAIL"; |
| case E_INVALIDARG: |
| return "E_INVALIDARG"; |
| case E_OUTOFMEMORY: |
| return "E_OUTOFMEMORY"; |
| case E_NOTIMPL: |
| return "E_NOTIMPL"; |
| |
| // DXGI errors: |
| case DXGI_ERROR_INVALID_CALL: |
| return "DXGI_ERROR_INVALID_CALL"; |
| case DXGI_ERROR_UNSUPPORTED: |
| return "DXGI_ERROR_UNSUPPORTED"; |
| case DXGI_ERROR_DEVICE_REMOVED: |
| return "DXGI_ERROR_DEVICE_REMOVED"; |
| case DXGI_ERROR_DEVICE_HUNG: |
| return "DXGI_ERROR_DEVICE_HUNG"; |
| case DXGI_ERROR_DEVICE_RESET: |
| return "DXGI_ERROR_DEVICE_RESET"; |
| case DXGI_ERROR_DRIVER_INTERNAL_ERROR: |
| return "DXGI_ERROR_DRIVER_INTERNAL_ERROR"; |
| case DXGI_ERROR_WAS_STILL_DRAWING: |
| return "DXGI_ERROR_WAS_STILL_DRAWING"; |
| |
| // D3D11 errors: |
| case D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS: |
| return "D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS"; |
| case D3D11_ERROR_FILE_NOT_FOUND: |
| return "D3D11_ERROR_FILE_NOT_FOUND"; |
| case D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS: |
| return "D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS"; |
| case D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD: |
| return "D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD"; |
| |
| // D3D12 errors: |
| case D3D12_ERROR_ADAPTER_NOT_FOUND: |
| return "D3D12_ERROR_ADAPTER_NOT_FOUND"; |
| case D3D12_ERROR_DRIVER_VERSION_MISMATCH: |
| return "D3D12_ERROR_DRIVER_VERSION_MISMATCH"; |
| |
| // Fake errors used for testing: |
| case E_FAKE_ERROR_FOR_TESTING: |
| return "E_FAKE_ERROR_FOR_TESTING"; |
| case E_FAKE_OUTOFMEMORY_ERROR_FOR_TESTING: |
| return "E_FAKE_OUTOFMEMORY_ERROR_FOR_TESTING"; |
| |
| default: |
| return "<Unknown HRESULT>"; |
| } |
| } |
| |
| MaybeError CheckHRESULTImpl(HRESULT result, const char* context) { |
| if (DAWN_LIKELY(SUCCEEDED(result))) { |
| return {}; |
| } |
| |
| std::ostringstream messageStream; |
| messageStream << context << " failed with " << HRESULTAsString(result) << " (0x" |
| << std::uppercase << std::setfill('0') << std::setw(8) << std::hex << result |
| << ")"; |
| |
| if (result == DXGI_ERROR_DEVICE_REMOVED) { |
| return DAWN_DEVICE_LOST_ERROR(messageStream.str()); |
| } else { |
| return DAWN_INTERNAL_ERROR(messageStream.str()); |
| } |
| } |
| |
| MaybeError CheckOutOfMemoryHRESULTImpl(HRESULT result, const char* context) { |
| if (result == E_OUTOFMEMORY || result == E_FAKE_OUTOFMEMORY_ERROR_FOR_TESTING) { |
| return DAWN_OUT_OF_MEMORY_ERROR(context); |
| } |
| |
| return CheckHRESULTImpl(result, context); |
| } |
| |
| } // namespace dawn::native::d3d |