blob: 272abd99ccd4c6dc27ba91feccb2229bb269d194 [file] [log] [blame]
// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_D3D_DEVICED3D_H_
#define SRC_DAWN_NATIVE_D3D_DEVICED3D_H_
#include <memory>
#include <vector>
#include "dawn/native/Device.h"
#include "dawn/native/d3d/d3d_platform.h"
namespace dawn::native::d3d {
struct ExternalImageDescriptorDXGISharedHandle;
struct ExternalImageDXGIFenceDescriptor;
class ExternalImageDXGIImpl;
class Fence;
class KeyedMutex;
class PlatformFunctions;
class Device : public DeviceBase {
public:
Device(AdapterBase* adapter,
const UnpackedPtr<DeviceDescriptor>& descriptor,
const TogglesState& deviceToggles,
Ref<DeviceBase::DeviceLostEvent>&& lostEvent);
~Device() override;
ResultOrError<wgpu::TextureUsage> GetSupportedSurfaceUsageImpl(
const Surface* surface) const override;
const PlatformFunctions* GetFunctions() const;
ComPtr<IDXGIFactory4> GetFactory() const;
std::unique_ptr<ExternalImageDXGIImpl> CreateExternalImageDXGIImpl(
const ExternalImageDescriptor* descriptor);
virtual ResultOrError<FenceAndSignalValue> CreateFence(
const ExternalImageDXGIFenceDescriptor* descriptor) = 0;
virtual Ref<TextureBase> CreateD3DExternalTexture(
const UnpackedPtr<TextureDescriptor>& descriptor,
ComPtr<IUnknown> d3dTexture,
Ref<KeyedMutex> keyedMutex,
std::vector<FenceAndSignalValue> waitFences,
bool isSwapChainTexture,
bool isInitialized) = 0;
virtual void DisposeKeyedMutex(ComPtr<IDXGIKeyedMutex> dxgiKeyedMutex) = 0;
protected:
void DestroyImpl() override;
virtual ResultOrError<std::unique_ptr<ExternalImageDXGIImpl>> CreateExternalImageDXGIImplImpl(
const ExternalImageDescriptor* descriptor) = 0;
private:
// List of external image resources opened using this device.
LinkedList<d3d::ExternalImageDXGIImpl> mExternalImageList;
};
} // namespace dawn::native::d3d
#endif // SRC_DAWN_NATIVE_D3D_DEVICED3D_H_