| // Copyright 2023 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_D3D_EXTERNALIMAGEDXGIIMPL_H_ |
| #define SRC_DAWN_NATIVE_D3D_EXTERNALIMAGEDXGIIMPL_H_ |
| |
| #include <wrl/client.h> |
| |
| #include <memory> |
| #include <optional> |
| #include <utility> |
| #include <vector> |
| |
| #include "dawn/common/LinkedList.h" |
| #include "dawn/common/Mutex.h" |
| #include "dawn/common/NonCopyable.h" |
| #include "dawn/native/Error.h" |
| #include "dawn/native/Forward.h" |
| #include "dawn/native/IntegerTypes.h" |
| #include "dawn/native/d3d/d3d_platform.h" |
| #include "dawn/webgpu_cpp.h" |
| |
| namespace dawn::native::d3d { |
| |
| class Device; |
| class KeyedMutex; |
| struct ExternalImageDXGIBeginAccessDescriptor; |
| struct ExternalImageDXGIFenceDescriptor; |
| struct ExternalImageDescriptorDXGISharedHandle; |
| |
| MaybeError ValidateTextureDescriptorCanBeWrapped(const UnpackedPtr<TextureDescriptor>& descriptor); |
| |
| class ExternalImageDXGIImpl : public LinkNode<ExternalImageDXGIImpl> { |
| public: |
| ExternalImageDXGIImpl(Device* backendDevice, |
| ComPtr<IUnknown> d3dResource, |
| Ref<d3d::KeyedMutex> keyedMutex, |
| const UnpackedPtr<TextureDescriptor>& textureDescriptor); |
| ~ExternalImageDXGIImpl(); |
| |
| ExternalImageDXGIImpl(const ExternalImageDXGIImpl&) = delete; |
| ExternalImageDXGIImpl& operator=(const ExternalImageDXGIImpl&) = delete; |
| |
| bool IsValid() const; |
| |
| WGPUTexture BeginAccess(const ExternalImageDXGIBeginAccessDescriptor* descriptor); |
| void EndAccess(WGPUTexture texture, ExternalImageDXGIFenceDescriptor* signalFence); |
| |
| // This method should only be called by internal code. Don't call this from D3D12Backend side, |
| // or without locking. |
| void DestroyInternal(); |
| |
| [[nodiscard]] Mutex::AutoLock GetScopedDeviceLock() const; |
| |
| protected: |
| Ref<DeviceBase> mBackendDevice; |
| ComPtr<IUnknown> mD3DResource; |
| Ref<d3d::KeyedMutex> mKeyedMutex; |
| wgpu::TextureUsage mUsage; |
| wgpu::TextureUsage mUsageInternal = wgpu::TextureUsage::None; |
| wgpu::TextureDimension mDimension; |
| Extent3D mSize; |
| wgpu::TextureFormat mFormat; |
| uint32_t mMipLevelCount; |
| uint32_t mSampleCount; |
| std::vector<wgpu::TextureFormat> mViewFormats; |
| }; |
| |
| } // namespace dawn::native::d3d |
| |
| #endif // SRC_DAWN_NATIVE_D3D_EXTERNALIMAGEDXGIIMPL_H_ |