| // Copyright 2023 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_D3D_SHADEUTILS_H_ |
| #define SRC_DAWN_NATIVE_D3D_SHADEUTILS_H_ |
| |
| #include <bitset> |
| #include <string> |
| #include <vector> |
| |
| #include "dawn/native/Blob.h" |
| #include "dawn/native/Serializable.h" |
| #include "dawn/native/d3d/D3DCompilationRequest.h" |
| #include "dawn/native/d3d/d3d_platform.h" |
| |
| namespace dawn::native::d3d { |
| |
| class Device; |
| |
| #define COMPILED_SHADER_MEMBERS(X) \ |
| X(Blob, shaderBlob) \ |
| X(std::string, hlslSource) \ |
| X(bool, usesVertexIndex) \ |
| X(bool, usesInstanceIndex) |
| |
| // `CompiledShader` holds a ref to one of the various representations of shader blobs and |
| // information used to emulate vertex/instance index starts. It also holds the `hlslSource` for the |
| // shader compilation, which is only transiently available during Compile, and cleared before it |
| // returns. It is not written to or loaded from the cache unless Toggle dump_shaders is true. |
| DAWN_SERIALIZABLE(struct, CompiledShader, COMPILED_SHADER_MEMBERS){}; |
| #undef COMPILED_SHADER_MEMBERS |
| |
| std::string CompileFlagsToString(uint32_t compileFlags); |
| |
| ResultOrError<CompiledShader> CompileShader(d3d::D3DCompilationRequest r); |
| |
| InterStageShaderVariablesMask ToInterStageShaderVariablesMask(const std::vector<bool>& inputMask); |
| |
| void DumpFXCCompiledShader(Device* device, |
| const CompiledShader& compiledShader, |
| uint32_t compileFlags); |
| |
| } // namespace dawn::native::d3d |
| |
| #endif // SRC_DAWN_NATIVE_D3D_SHADEUTILS_H_ |