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// Copyright 2022 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
#include <utility>
#include <variant>
#include <vector>
#include "VideoViewsTests.h"
#include "dawn/common/Assert.h"
#include "dawn/common/CoreFoundationRef.h"
#include "dawn/common/IOSurfaceUtils.h"
#include "dawn/native/MetalBackend.h"
namespace dawn {
namespace {
class PlatformTextureIOSurface : public VideoViewsTestBackend::PlatformTexture {
public:
PlatformTextureIOSurface(wgpu::Texture&& texture,
wgpu::SharedTextureMemory&& sharedTextureMemory)
: PlatformTexture(std::move(texture)),
mSharedTextureMemory(std::move(sharedTextureMemory)) {}
~PlatformTextureIOSurface() override {}
bool CanWrapAsWGPUTexture() override { return true; }
public:
wgpu::SharedTextureMemory mSharedTextureMemory;
};
class VideoViewsTestBackendIOSurface : public VideoViewsTestBackend {
public:
void OnSetUp(WGPUDevice device) override { mWGPUDevice = device; }
private:
std::unique_ptr<VideoViewsTestBackend::PlatformTexture> CreateVideoTextureForTest(
wgpu::TextureFormat format,
wgpu::TextureUsage usage,
bool isCheckerboard,
bool initialized) override {
IOSurfaceRef surface =
CreateMultiPlanarIOSurface(format, VideoViewsTestsBase::kYUVAImageDataWidthInTexels,
VideoViewsTestsBase::kYUVAImageDataHeightInTexels);
if (initialized) {
const size_t numPlanes = VideoViewsTestsBase::NumPlanes(format);
IOSurfaceLock(surface, 0, nullptr);
for (size_t plane = 0; plane < numPlanes; ++plane) {
void* pointer = IOSurfaceGetBaseAddressOfPlane(surface, plane);
if (format == wgpu::TextureFormat::R10X6BG10X6Biplanar420Unorm) {
std::vector<uint16_t> data =
VideoViewsTestsBase::GetTestTextureDataWithPlaneIndex<uint16_t>(
plane, IOSurfaceGetBytesPerRowOfPlane(surface, plane),
IOSurfaceGetHeightOfPlane(surface, plane), isCheckerboard,
/*hasAlpha*/ false);
memcpy(pointer, data.data(), data.size() * 2);
} else {
std::vector<uint8_t> data =
VideoViewsTestsBase::GetTestTextureDataWithPlaneIndex<uint8_t>(
plane, IOSurfaceGetBytesPerRowOfPlane(surface, plane),
IOSurfaceGetHeightOfPlane(surface, plane), isCheckerboard,
/*hasAlpha*/ format == wgpu::TextureFormat::R8BG8A8Triplanar420Unorm);
memcpy(pointer, data.data(), data.size());
}
}
IOSurfaceUnlock(surface, 0, nullptr);
}
wgpu::TextureDescriptor textureDesc;
textureDesc.format = format;
textureDesc.dimension = wgpu::TextureDimension::e2D;
textureDesc.usage = usage;
textureDesc.size = {VideoViewsTestsBase::kYUVAImageDataWidthInTexels,
VideoViewsTestsBase::kYUVAImageDataHeightInTexels, 1};
wgpu::DawnTextureInternalUsageDescriptor internalDesc;
internalDesc.internalUsage = wgpu::TextureUsage::CopySrc;
textureDesc.nextInChain = &internalDesc;
wgpu::SharedTextureMemoryIOSurfaceDescriptor ioSurfaceDesc;
ioSurfaceDesc.ioSurface = surface;
wgpu::SharedTextureMemoryDescriptor desc;
desc.nextInChain = &ioSurfaceDesc;
auto device = wgpu::Device(mWGPUDevice);
auto sharedTextureMemory = device.ImportSharedTextureMemory(&desc);
// Some tests create a texture that is invalid in some way and verify
// that an error is seen. These tests fail if multiple errors are seen,
// so swallow any error that is generated by creating the texture in
// favor of surfacing errors generated by the BeginAccess() call below.
// Any error generated when creating the texture will be resurfaced when
// calling BeginAccess() as the texture will be invalid, but there are
// also errors that surface only on the BeginAccess() call.
device.PushErrorScope(wgpu::ErrorFilter::Validation);
auto texture = sharedTextureMemory.CreateTexture(&textureDesc);
device.PopErrorScope([](WGPUErrorType type, const char*, void* userdataPtr) {}, nullptr);
// Invoke BeginAccess() on the texture to ensure that it can be used by
// the test. We will end the access when the texture is destroyed
// (below).
wgpu::SharedTextureMemoryBeginAccessDescriptor beginAccessDesc;
beginAccessDesc.initialized = initialized;
beginAccessDesc.fenceCount = 0;
sharedTextureMemory.BeginAccess(texture, &beginAccessDesc);
return std::make_unique<PlatformTextureIOSurface>(std::move(texture),
std::move(sharedTextureMemory));
}
void DestroyVideoTextureForTest(
std::unique_ptr<VideoViewsTestBackend::PlatformTexture>&& platformTexture) override {
auto device = wgpu::Device(mWGPUDevice);
auto platformTextureIOSurface =
static_cast<PlatformTextureIOSurface*>(platformTexture.get());
wgpu::SharedTextureMemoryEndAccessState endAccessState;
// Tests of error cases will pass invalid textures here, for which the
// below EndAccess() call will generate an error. However, the tests do
// not listen for an error happening in this call (and errors are not
// generated on other platforms that are not using SharedTextureMemory).
// Hence, we swallow the error here to avoid spurious test failures.
device.PushErrorScope(wgpu::ErrorFilter::Validation);
platformTextureIOSurface->mSharedTextureMemory.EndAccess(platformTexture->wgpuTexture,
&endAccessState);
device.PopErrorScope([](WGPUErrorType type, const char*, void* userdataPtr) {}, nullptr);
}
WGPUDevice mWGPUDevice = nullptr;
};
} // anonymous namespace
// static
std::vector<BackendTestConfig> VideoViewsTestBackend::Backends() {
return {MetalBackend()};
}
// static
std::vector<Format> VideoViewsTestBackend::Formats() {
return {wgpu::TextureFormat::R8BG8Biplanar420Unorm,
wgpu::TextureFormat::R10X6BG10X6Biplanar420Unorm,
wgpu::TextureFormat::R8BG8A8Triplanar420Unorm};
}
// static
std::unique_ptr<VideoViewsTestBackend> VideoViewsTestBackend::Create() {
return std::make_unique<VideoViewsTestBackendIOSurface>();
}
} // namespace dawn