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// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_STAGINGBUFFERD3D12_H_
#define DAWNNATIVE_STAGINGBUFFERD3D12_H_
#include "dawn_native/StagingBuffer.h"
#include "dawn_native/d3d12/ResourceHeapAllocationD3D12.h"
#include "dawn_native/d3d12/d3d12_platform.h"
namespace dawn_native { namespace d3d12 {
class CommandRecordingContext;
class Device;
class StagingBuffer : public StagingBufferBase {
public:
StagingBuffer(size_t size, Device* device);
~StagingBuffer() override;
ID3D12Resource* GetResource() const;
MaybeError Initialize() override;
private:
Device* mDevice;
ResourceHeapAllocation mUploadHeap;
};
}} // namespace dawn_native::d3d12
#endif // DAWNNATIVE_STAGINGBUFFERD3D12_H_