| #include <metal_stdlib> | |
| using namespace metal; | |
| void dpdy_7f8d84(device float* const tint_symbol) { | |
| float res = dfdy(1.0f); | |
| *(tint_symbol) = res; | |
| } | |
| fragment void fragment_main(device float* tint_symbol_1 [[buffer(0)]]) { | |
| dpdy_7f8d84(tint_symbol_1); | |
| return; | |
| } | |