| [[group(1), binding(0)]] var arg_0 : texture_depth_cube_array; |
| |
| [[group(1), binding(1)]] var arg_1 : sampler_comparison; |
| |
| fn textureSampleCompareLevel_4cf3a2() { |
| var res : f32 = textureSampleCompareLevel(arg_0, arg_1, vec3<f32>(), 1, 1.0); |
| } |
| |
| [[stage(vertex)]] |
| fn vertex_main() -> [[builtin(position)]] vec4<f32> { |
| textureSampleCompareLevel_4cf3a2(); |
| return vec4<f32>(); |
| } |
| |
| [[stage(fragment)]] |
| fn fragment_main() { |
| textureSampleCompareLevel_4cf3a2(); |
| } |
| |
| [[stage(compute)]] |
| fn compute_main() { |
| textureSampleCompareLevel_4cf3a2(); |
| } |