struct FragmentInputs { | |
int loc0; | |
uint loc1; | |
float loc2; | |
float4 loc3; | |
}; | |
struct tint_symbol_1 { | |
int loc0 : TEXCOORD0; | |
uint loc1 : TEXCOORD1; | |
float loc2 : TEXCOORD2; | |
float4 loc3 : TEXCOORD3; | |
}; | |
void main(tint_symbol_1 tint_symbol) { | |
const FragmentInputs inputs = {tint_symbol.loc0, tint_symbol.loc1, tint_symbol.loc2, tint_symbol.loc3}; | |
const int i = inputs.loc0; | |
const uint u = inputs.loc1; | |
const float f = inputs.loc2; | |
const float4 v = inputs.loc3; | |
return; | |
} | |