struct VertexOutput { | |
[[builtin(position)]] pos : vec4<f32>; | |
[[location(0)]] loc0 : i32; | |
}; | |
fn foo(x : f32) -> VertexOutput { | |
return VertexOutput(vec4<f32>(x, x, x, 1.0), 42); | |
} | |
fn vert_main1() -> VertexOutput { | |
return foo(0.5); | |
} | |
fn vert_main2() -> VertexOutput { | |
return foo(0.25); | |
} |