| static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f); | |
| void main_1() { | |
| gl_Position = (0.0f).xxxx; | |
| return; | |
| } | |
| struct main_out { | |
| float4 gl_Position; | |
| }; | |
| struct tint_symbol { | |
| float4 gl_Position : SV_Position; | |
| }; | |
| main_out main_inner() { | |
| main_1(); | |
| const main_out tint_symbol_1 = {gl_Position}; | |
| return tint_symbol_1; | |
| } | |
| tint_symbol main() { | |
| const main_out inner_result = main_inner(); | |
| tint_symbol wrapper_result = (tint_symbol)0; | |
| wrapper_result.gl_Position = inner_result.gl_Position; | |
| return wrapper_result; | |
| } |