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// Copyright 2022 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_DAWN_NATIVE_OPENGL_CONTEXTEGL_H_
#define SRC_DAWN_NATIVE_OPENGL_CONTEXTEGL_H_
#include <EGL/egl.h>
#include <memory>
#include "dawn/native/opengl/DeviceGL.h"
#include "dawn/native/opengl/EGLFunctions.h"
namespace dawn::native::opengl {
class ContextEGL : public Device::Context {
public:
static ResultOrError<std::unique_ptr<ContextEGL>> Create(const EGLFunctions& functions,
EGLenum api);
void MakeCurrent() override;
~ContextEGL() override;
private:
ContextEGL(const EGLFunctions& functions, EGLDisplay display, EGLContext context)
: egl(functions), mDisplay(display), mContext(context) {}
const EGLFunctions egl;
EGLDisplay mDisplay;
EGLContext mContext;
};
} // namespace dawn::native::opengl
#endif // SRC_DAWN_NATIVE_OPENGL_CONTEXTEGL_H_